ArcadEd's Recent Forum Activity

  • It is paid, of course.

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  • FILLED-. Thanks

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  • That's not uncommon. One of my apps on ipad has 300 impressions today and 0 clicks. Same app on iphone has 330 with 4 clicks.

  • Did you click to include the playstore in the Cocoon compiler?

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/47bc9b4f-f7e6-47df-9acf-4bb8e662296a/2013-07-17_1931.png" border="0" />

  • I don't see any white lines when I run your capx. I just see the line where the backgrounds meet up, since it's not a seamless background.

    You can try making your layout width a bit larger, and creating the next background a bit out of the window frame.

  • Yup, been seeing this all day. By the time I finish writing a reply, my session has expired.

  • I used Airpush early on in one of my games. Compiled with phonegap, through eclipse. I quickly removed it though, the amount of spamware it installed on the users device made me uncomfortable. Maybe they have gotten better, but when I couldn't stand to have my own game installed on my device, that's a problem :).

    Anyway, there is the Construct 2 SDK, from what I understand, a plugin could be made to support any of the companies with their own sdk.

  • There was a forum post about this not too long ago. If I remember where, I will post it.

    If your grid area is going to be that small, I would be lazy and just make invisible sprites, and when you click on it, have it spawn the block :). Invisible sprites still register collisions, like touches and clicks.

    My math isn't great either, I'll see if I can find that post.

  • Is the origin of your block in the center of it?

    I'm not sure on your math. You are basically dividing by 32 and multiplying by 32 (those 2 offset each other). Unless I am not remembering my order of operations :).

    Based on this: round((Touch.X-16)/32)*32

    Lets assume Touch.X is 59

    ((59-16)/32)*32

    ((43)/32)*32

    (1.34375)*32

    43

  • You mean like using Mask.ImagePointX and Mask.ImagePointY ??

    For example if it's imagepoint1 your would use Mask.ImagePointX(1) and Mask.ImagePointY(1)

    Is that what you are wanting?

  • OK, that example works. I still can't get mine to work. My designer is working in b4.

    It's not super important right now. Once I can scale the image sizes in either construct or spriter, then it would be nice :

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ArcadEd

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