ArcadEd's Recent Forum Activity

  • The have a very small team that is dedicated to making C2 the best it can be. I'm sure they just don't have the time to make Tutorial videos.

    They do an amazing job making example projects of all kinds of game types. Maybe someone could walk through making a video tutorial of each of those example projects.

  • I had this exact problem just yesterday with Landscape. My problem was both the bad graphics and my game wasn't centering on the screen.

    Here is what I did.

    Open up the Index.html in Visual Studio

    In the Style tag area, just before the </style> add

    {

    width: device-width;

    }

  • Yeah, I get antivirus warnings when trying to download. Sorry.

  • Actually, I think I may have figured it out. I'll post up if I did, and if you don't have an answer already :).

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  • thehen

    I sent you a PM already, but thought your answer might be useful to others. Do you have any experience getting Microsoft Advertising to work in Windows Phone 8? I have no problems with my Windows 8 apps using the advertising sdk, but windows phone 8 seems to be a much different animal, and I can't find anything online.

    Thanks.

  • A few ways off the top of my head. 1. Use the distance expression 2. Create a sprite, like a circle, that goes around the object. Make it invisible and check for collision with it. Collisions still work on invisible objects.

  • It's totally worth it though :). My first game paid for my mac mini, ipod touch and dev account and then some :).

    Just gotta put in the work of figuring it all out, but it is worth it.

  • Well that's a bummer, both games I was looking at submitting run in landscape only. Hopefully there is a solution soon.

    Ashley, do you know of anyway to add a screen orientation to he tizen exporter?

  • Try just disabling the physics objects and see if that clears it up the laggyness.

    Are you wrapping it with CocoonJS, or just running from a browser on your phone?

  • distance(x1, y1, x2, y2) Calculate distance between to points

    It's pretty self explanatory. Say you have a player and an enemy

    distance(player.x, player.y, enemy.x, enemy.y) will return the distance from those 2 objects.

    So if you want the enemy to shoot when the player is closer than 200 pixels:

    If distance(player.x, player.y, enemy.x, enemy.y) < 200

       - Trigger enemy shooting event/function/group

  • Try the distance expression for starters.

    It's here in the manual.

    https://www.scirra.com/manual/126/system-expressions

  • Nice work, always more than one way to get the job done :).

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ArcadEd

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