ArcadEd's Recent Forum Activity

  • Ok I got them working, but there is a problem and I'm not sure if it C2 or CJS.

    My game is compiled with the online compiler. I'm loading my debug apk onto my device and using eclipse to debug.

    I have Show FullScreen Ads on my start of layout. First time I go to the layout it fires, I see mopub doing it's thing in the debugger. However, every time I leave the layout and come back to it, it never fires again. Is the Show FullScreen Ads action on suppose to fire once per game session?

    Thanks.

  • Well you just have two variables. One for the current high score and one for your score. Then check if the score is higher than the high score, if so. NEW HIGH SCORE!

  • Does this help?

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  • The cocoonJS object has events and actions for a virtual keyboard.

  • I'm pretty sure they are not supported via Cocoon.

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  • Is it that way when you preview/run the game?

  • ludei

    Ok, for about a week I have been trying and trying to get Fullscreen ads working in one of my apps. I've tried both AdColony and InMobi. Adcolony seems to work until you go live (remove test ads) and InMobi I can't get to display anything.

    Both confirm communication with their SDK when I test the game. Just no ads show.

    Can anyone confirm that Show Fullscreen Ad actually works with the CocoonJS plugin for Construct 2?

    I'm preloading the ad on my title screen. Then my level select screen, on startup is using Show Fullscreen Ad.

    Thanks

  • IF you just want HTML5, I guess go for it.

    For me, I like making the game once and then making minor tweaks in C2 to make the most money I can from it. That means exporting to HTML5, Amazon, Android, Windows 8, Windows 8 Phone, iOS, Blackberry 10, Tizen, Kongregate, etc. All with very minor changes to my games I can use all the features that makes the game fit with each system. Some games I make more on iOS and some do better on Droid. Anyway I do it, they make some money on each platform so why not? :)

    I just finished my 5th game with Construct 2. All of my games are available on all the systems listed. Sure some you need to pay for dev licenses or whatever, but it pays for itself pretty quickly.

  • Use the Trigger Only Once event with the event.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/bf2530ee-1fe6-4355-b9a8-a22b47be60f2/2013-09-01_0713.png" border="0" />

  • Check out Families.

    https://www.scirra.com/manual/142/families

    It's not part of the free version though. FYI

  • Well, I thought I had everything setup and working with AdColony, but I could never get real ads to show, only test ones. It was also pretty hit or miss.

    It would be great if anyone could chime in with their full screen add experience with CocoonJS and what provider they went with.

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ArcadEd

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Member since 3 Jul, 2012

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