The free version limits you to 4 layers. You can compare the versions here
https://www.scirra.com/store/construct-2
Haha, thanks for the bug Gregory.
Yeah, balance is in need of some work for sure.
sweetiewill Welcome, it's great to have some mopub support around here :).
What about the drag and drop behavior?
Every X seconds is based on the system timer, not the running time of a layout.
It would be better to either use the Timer behavior or create your own timer by creating a global variable and adding dt to it every tick. Then you can reset it to 0 when you want.
What about the distance expression?
Or creating an invisible sprite that is pinned to the player and extends down from him. Then if the zombie is overlapping the sprite, trigger the jump.
No, I hired a few graphics artists. 1 was from these boards, his name is Mark Quire. He did all the stages and items. Then a girl I found on oDesk from the UK drew Hal and the people and did most of the animations in spriter. I added a few later.
Thanks for all the feedback guys, I'm writing down all the suggestions so I have a nice list to go off of as I start to outline the course.
Keeping it family friendly :).
Updated to beta 2, made some game changes.
Thanks for testing and for feedback.
If using dafont, make sure you look at the license terms before using the font in a commercial project. Many are for personal use only.
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Has anyone actually tried googles games to see if it works with CocoonJS using the gamecenter events?
I haven't, but I plan too. I know the iOS stuff works fine.
Are you using Eclipse to debug so you can see what is going on?
Member since 3 Jul, 2012