ArcadEd's Recent Forum Activity

  • Then the plugin isn't install correctly, at least that is what I found with that error, especially if you can't open their capx.

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  • Yes, it takes you through step by step. If you use this link you get save 10 bucks too.

    https://www.udemy.com/construct-2-mobil ... e=C2Forums

    You can see some of the things the beta testers said about it here.

    planning-a-mobile-monetizing-course_t95296?start=80

  • The capx that comes with the plugin works fine. What isn't working?

    You need to download and install the plugin manually as outlined here. https://github.com/ludei/Construct-2-plugin

  • If it helps, I just created a course on Udemy to help with this. The main focus of this course is getting ads working with CocoonJS. The course goes into how to setup MoPub, and then how to link admob to mopub. Finally how it compile it all with the cocoonJS compiler. See link below.

    It's a tedious process for the first few times, but once you get the hang of it, it won't seem so bad.

    I understand you have already invested money into tutorials and what not, so I am not going for a cash grab here. I created the course to help the many like you, but obviously it takes a lot of time to make a course like this.

  • irina,

    The Capx will be all wonky if you don't have the plugin installed correctly.

  • No, that's why I couldn't get it to work at all. It's what was causing the issues for me . Once I set it to Google Play Services, it worked.

  • The course is now live, and I made the first video a free preview. It's about screen resolution and might be a good watch, even if you are no interested in buying the course.

    I'm also giving a $10 off coupon with this link, making the course $19.

    https://www.udemy.com/construct-2-mobile-monetization/?couponCode=C2Forums

    Now with the new CJS plugin out, I can start concentrating on the next one. I purchased a much better microphone too .

  • Sounds good. Then one thing I will concentrate on next is ability to extract the manifest from the cjs compiled apk and reinserting it. Unless that has already been attempted using APKTools?

  • I see, thanks for clarifying.

    Wouldn't you need the find accounts permission to use google play services? Right now when I launch an app with it, the app asks me which account I want to log in with since I have multiple on my phone?

    Is there a list of what permissions, if any, are required for google game services?

  • I don't really have an issue with it. A few of my CJS games have over 50,000 installs and I have never had one complaint about the permissions. Maybe they just don't install it so they can't review?

    I just installed my app and here are the permissions.

    Read Phone Status and Identity

    Approximate Location (this is for location based ads)

    Modify or delete contents on your usb storage

    Find accounts on the device (google play services)

    Full Network access (ads)

    View Network Connections

    Prevent Tablet From Sleeping.

    None of those seem over the top to me.

  • I can confirm it's working. Just need to figure out how it all works now, but it does appear to be working in 168.

  • So I didn't notice this section of the plugin. I had it set to none. DUH!

    I'm about to test it.

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ArcadEd

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Member since 3 Jul, 2012

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