ArcadEd's Recent Forum Activity

  • http://bit.ly/1lzTMVy

    Change Log Beta 6.1

    New sounds for all characters done by voice actors.

    Bug fixes.

    Change Log Hungry Hal Beta 5.2

    Game Changes:

    • Powerups no longer spawn randomly. Player can now purchase powerups in the store, and can decide when to use them.
    • Only one of each powerup can stored at a time.
    • New Store UI.
    • Less "Explosion" on missile blast.
    • More variety in humans at early levels.
    • Added Glowing Red border to the brain meter as it gets low. Sound will be added as well.
    • Added new music while on the scooter
    • Reduced prices of upgrades. Still need to balance this more.
    • Ability to purchase golden brains
    • All Item upgrades and purchased stored in local storage and restored each game.
    • Play button on Game Over screen now sends you right back to the game instead of to the title screen.
    • Optimized graphics resulting in almost 100mb saved in memory usage.

    Bug Fixes:

    • No game over screen after dying. - FIXED
    • Magnet not resetting to off if you died with the ability - FIXED
    • Bones don't seem to accumulate after each run - FIXED
    • Humans only scream and run while on the same path as you - FIXED
    • Local storage was not working - FIXED

    To Do (Short List):

    • In App purchase to buy more Bones (in game currency).
    • Add sound fx for low brain meter
    • Makes obstacles more "Threatening" Skulls on boxes, etc.
    • Balance cost of power ups
    • Add more SoundFX
    • Make items descriptions more witty.
    • Instant death on touching fire
    • Redo Instructions to match new UI
    • Redo "Use Golden Brain" window to match new UI

    Plus, what takes you 2-3 hours to make is great for you, I can't do that. That's why there is a market.

    Exactly what fldr said. The prices are actually pretty low for royalty free stuff. GUI packs on places like Graphics River will run you 75-125 dollars for a commercial license.

    It's going to take a little while for the store to balance out, but people selling on the store should not underestimate their hard work.

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    I think the store economy will take a while to settle out on pricing. Right now, no one really knows what to set prices at.

    I have the same question as shinkan, my paypal address is different than the one I use for the scirra website. Can you add a section to the profile to put in a paypal email address?

  • Ludei released 2.0.2.

    Changelog can be found here

    http://support.ludei.com/hc/en-us/articles/202765423

    Looks like they fixed several ads issues.

  • Read a few posts up . (Thursday)

  • I'm working on a new Jam now through The Game Makers Guild. We are finalizing the details, and I'll have website for it up soon. It won't be C2 only, but it will be HTML5 only.

  • I have never done a Jam before, how long does it typically take to get results?

  • Ok, I am bringing this back to life. Itch.io has a system in place where you can host your own game jam.

    The game jam will be Classic Arcade Reboot - Use your Construct 2 skills to create a reboot of an arcade game released prior to 1990. You can use to check on dates when arcade games were released.

    The biggest questions:

    1. How long should the jam be?

    2. How should voting be conducted? With what we saw in GameJam 2013 with down voting, I don't think we can trust honest voting from the masses.

    3. I'm working on some prizes so there will be some incentive.

  • Yeah, it's no big deal to me. My plan was to get all the mechanics worked out and get it uploaded. I only had about a week to really work on it, but I am happy where it ended and I look forward to building onto it .

    Thanks for nice comments.

  • They seem to just be harsh on rating too. I mean I have some good comments from people saying things like "They like it, it's just hard" and then give me a 1.5 or 2 star . *Shrug*

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ArcadEd

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Member since 3 Jul, 2012

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