ArcadEd's Recent Forum Activity

  • Have you tried using the Pin behavior?

    https://www.scirra.com/manual/99/pin

  • Does your sprite have 2 frames in the animation? One facing left and one facing right?

    On key pressing left, use frame 1

    On key pressing right, use frame 0

    Something like that? Or did I misunderstand your question?

  • I'll try to get going on some starting tonight. Maybe a health bar one to start off :).

  • Well with Construct 2 getting so popular, we are starting to see a lot requests for tutorials on beginner stuff like "How to make a health bar?" I enjoy doing video tutorials when I have time, so I thought it might be nice to have a place for people to can put in a request for a video tutorial about something they are not really understanding.

    I'm not looking to do tutorials for overly complex items right now, but more to help the beginners out. I know I learn much better watching a video where someone is talking and explaining.

    I'm no Construct pro, but I feel like I have the basics down enough to help out. You can either reply here with a request or shoot me a PM and I will add it here so people don't request the same thing twice.

    Free Videos.

    1. YouTube Channel

    Platformer Video Series

    www.Construct2Tutorial.com

  • Yeah, awesome idea man. I was actually thinking of doing the same thing :). Not sure how confident on my skills to try and do something live though, kudos!

  • I can get it to work, but not with the "Scrolling" effect yet. Basically you can just create hidden walls between each "Tile". Then when the player collides with the wall, it System->Scroll To a point on the center of next Tile.

    Does that make sense?

  • I know what you are asking for, basically just like the Legend of Zelda on the NES. Where when you touch the edge of the screen, you "scroll" to the next screen.

    Are you wanting each screen to be a separate layout?

  • WaterlooErik Tested out the BAR you linked and I get the same issue. So it must be the vmware simulator. Hopefully it gets updated soon, it's the only way I have to test bb10 :).

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  • WaterlooErik That's great news, maybe I can shoot you a bar of one of the games I submitted with webgl on and see if they work for you. I using the vmware simulator to test the games with, fyi.

    I will test out the bar you posted and see if it works. If it doesn't, it must be the simulator. If so, is there a way to get that updated?

    My GUI app is about done, just need to add one more thing.

  • Did you import the file into Construct as music or sound? I believe music is only ogg, where as sound effects construct creates ogg, m4a and wav.

  • Found someone. If it doesn't work out, I'll reopen up this. Thanks to everyone that messaged me.

  • Glad I could help. I'm really impressed with the converting to BB10 from construct. In fact I'm writing up a GUI to go through the entire process (without he need to remember all that command line) for the future. That way I can just plug in the info like title, version, and click GO.

    I am curious though, none of my games seemed to have sound in the simulator. Is that a simulator thing, or is sound currently not working in the conversion?

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ArcadEd

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Member since 3 Jul, 2012

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