ArcadEd's Recent Forum Activity

  • Well cocoonJS only gives you an xcode project file after you compile it with their online compiler. So if you are gonna do CocoonJS then you need some way of running Xcode to archive it to create the IPA.

    I started by hackintoshing my laptop, but that became a pain with the OSx version restrictions on xcode. Finally just broke down and put up the 600 bucks to buy a mac mini. It's the only thing I use it for, but I'm glad I bought it. Just makes life easier :).

  • I'm a visual studio man myself, so yes Eclipse is still very Java driven. I don't like it much either, but I am able to use it for what I need and get out. Same for xcode.

  • Haha, true. I'm pretty excited about it too.

  • Is there a reason you are using the touch event instead of the button - onClick event?

    I've never used buttons, so maybe they don't work with touch if you use the OnClick event?

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  • Curious, are you using Phonegap build, or building manually from Eclipse?

    I haven't tried Phonegap build, but I built an app with eclipse and phonegap a few weeks ago and didn't have any issues. The only issue I had was generating double touches when I had Use Mouse Input set to YES.

  • Nevermind, I found it.

    Browser.Domain

  • I've been using it for about a week now.

    It's really easy to use and I've already been contacted by a few publishers/sponsors via FGL. It does work! :)

    The community is also very helpful in getting good feedback about your games.

  • Any luck on the site lock?

    I don't see a way to compare the domain using the browser object.

    Sorry to pull this thread from the grave, but as more publishers are out there supporting HTML5 games, more will ask to site lock. I just wanted to see if there was a way to do it through construct or not.

  • Yeah, didn't work for me in older versions either. It would just lock up/black screen if I had them in the game.

  • Mipey,

    So I think spritefont is working with CocoonJS now. I've been working on a new project and without even thinking fired it up in the Cocoon launcher to test and boom, my spritefont was working. It's a smaller file 0-9 plus a $ and at 64pixels. But it's working.

    I'll keep testing.

  • Wink

    Anything new on this?

  • Cocoonjs creates an xcode project file. You need to open that with xcode in order to archive it to an IPA. Or upload to the app store.

    You are saying there is another way on a PC?

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ArcadEd

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