ArcadEd's Recent Forum Activity

  • Revmob support or ads and more access to the xcode project file or android build to add support for OUYA, Gamestick etc.

    This is what I would like to see, so we can have control over any additional SDKs we want to include in our apps.

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  • I didn't use a family. In my final version of the game I used arrays that that stored the letters.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/6ee23e4d-04b0-40ef-bcdd-244835e07472/2013-03-05_0855.png" border="0" />

    Then using tokenat I populate the Text Boxes.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/c7ade66e-d08d-474c-9e47-31a82d0f73f5/2013-03-05_0858.png" border="0" />

    This really wasn't an easy project at first, especially if you are just learning construct.

    The way I did it was such that I could easily add levels just by updating the 3 main global variables, or even have those global variables updated via an ajax/php action.

  • maddymouse

    If you know how many words are on each layout, then create a global variable to keep track.

    Global Variable WordsFound

    Each time a word is a found, add 1 to WordsFound

    When WordsFound = Amount of words on the level

    -> reset WordsFound to 0

    -> go to next layout

  • I've noticed this recently as well. I don't remember it being a problem before, did something change over the last few versions of either Chrome or C2?

    I haven't tried to see if the problem happens with all browsers are not. I Just noticed it with chrome.

  • I'm thankful for the forums and the community. I would actually prefer if the scirra team concentrated on our concerns about c2, and making it better than spending time on the forums.

    I say this because the community is so good and knowledgeable. Maybe if the community wasn't as good, I would agree with the OP. I would also agree if it was scirra staff answering all the questions in the howto forums that have been asked 100 times. Thankfully, the community steps in so they don't have too.

  • +1 :)

  • Like thehen said, I just use incognito window in chrome. InPrivate browsing in IE and Start Private Browsing in Firefox should all accomplish the same thing.

  • I haven't had an issue with my mini I bought last year, but I hardly use it.

  • MarketJS and FGL.com are both good. Also, researching myself and emailing lots of gaming websites asking if they are interested in purchasing my games.

    Takes some leg work, but hopefully it pays off. Actually had a publisher contact me a few days about about non exclusive on all 4 of my games at once in a bundle deal :). It's very exciting! Keep at it.

  • Well for me it's just a combination of using all different avenues. My Word Search game is also on iOS for 99 cents and sells between 15-20 copies a day. All of these number about double on the weekends as well.

    I'm pretty excited about the numbers with Microsoft Advertising, hopefully that continues well.

    Then we have blackberry 10 coming.

    All of them have also increased over time as the games get more installs.

    Finally offer the games to publishers at non exclusive licenses. That is where I make most of my money right now and what makes the developing worth it.

  • I'll share my reports from yesterday.

    I have 4 games total on the play store. 2 use CocoonJS/MoPub, 2 are built with phonegap and admob sdk

    All my mopub games have everything turned off in Mopub except for Admob Network.

    Kaplow - Mopub - 423 Active Insalls

    14 requests | 5 Impressions | 35% | Clicks 0 | Money 0

    Memory Match For Kids - MoPub - 166 Active Installs

    61 Requests | 23 Impressions | 37% | Clicks 0 | Money 0

    Let's Spell - Admob SDK - 34 active Installs

    11 Requests | 11 Impression | 100% | Clicks 2 | Money $0.01

    Word Search For Kids - Admob SDK - 4,353 Active Installs

    3319 Requests | 3319 Impressions | %100 | Clicks 50 | Money $1.86

    So yes, I am really hating mopub so much. Please CocoonJS ludei, add mopub support to CocoonJS without using mopub.

    Now to compare, 2 games on the Windows 8 using Microsoft advertising. Using Visual Studio to add MS Ad SDK, compile and upload to store.

    Let's Spell - 800 Installs | 1,454 Impressions - Money $1.85

    Word Search For Kids - 275 Installs | 569 Impressions - $0.78

  • lorinbeer

    Hope everything goes well and you get back on your feet quickly.

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ArcadEd

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Member since 3 Jul, 2012

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