NetOne's Recent Forum Activity

  • As above

    Is it possible to pick object instances based on an instance variable directly within an expression?

    For example

    If I have 5 point sprites P, each with an instance variable “ID” = (A) to (E) .

    And I want to draw a line between only 2 of the points, say P(ID=B) and P(ID=E).

    Then is there any way to pick them directly in an expression?

    Specifically thinking, passing function parameters in a function call?

    eg in semi-psudocode.... just calling a function passing the X and Y values of P(ID(B)) and P(ID(E))

    On button click - call function (“drawlinebetween”) (Parameter(0)= Sprite P(with instance variable (“ID”=B).X), Parameter(1)= Sprite P(with instance variable (“ID”=B).Y), Parameter(2) = Sprite P(with instance variable (“ID”=(E).X, Parameter(2) = Sprite P(with instance variable (“ID”=(E).Y ).

    On function “drawlinebetween” - [draw line between points XY1 and XY2] (function.Para(0) , function.Para(1), function.Para(2), function.Para(3) )

    ?cheers?

  • +1 from me....

  • Just tried squidsters cap x and just cloned 4 more rays. It does everything you want. It seems very very efficient.

    https://www.scirra.com/arcade/other-gam ... cast-14205

  • Its an interesting argument.

    I wouldn't have touched Construct 2 unless it had said "no programming required"

    So I'm very glad it did.

    But from my 6 months with construct 2 i think i can confidently say there are 7 things that you will need to have , or acquire, to achieve anything with Construct 2.

    An ability to quickly investigate, understand and formulate solutions to technical problems.

    A basic appreciation of general programming logic.

    A basic knowledge of maths

    Some artistic ability

    An appreciation of sound and music production

    An ability to remain organised, focused and determined.

    A true love of games with a deep understanding of what makes the good ones good.

    Happy new year folks.....

  • When I click any of your links I get "Not available in my country" (UK)

    ?

    Also

    search on google play 0 no results

    ?

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  • Haven't used intelxdk have to wait until next week to try that. ( I only get to mess with construct on the weekends

    The game and graphics and sound effects export is 1.5mb so far. But it is prototype so lots to add in future. The drum and bass tune ogg file is 4mb!!! I never noticed this before! Will have to make this smaller.

    Construct said approx memory use is 10mb.

    The upload zip is 5.5 mb

    The wrapped cocoon apk that comes out is 10.5mb.

    so Cocoon.io adds around 5mb to the file size.

  • [quote:1vsri03n] I don't think there's a solution that will let you make a solid platformer with intuitive controls using touch controls, it will never be like using a keyboard or a gamepad

    I have to disagree 100%. I can think of 100 different ways to make touch controls intuitive and invisible for a platform game.

    The thing with touch is that it cannot not and should not be standardized like a joypad or keyboard.. Each touch method should be tailored specifically for the game its self. Very very few games get it right . even games from the big companies, most are still thinking in terms of traditional input methods such as keyboard joypad button etc..

    You have a whole screen to work with , to make into your own magic joypad, you can program any layout and input method you like from drags, swipes, taps, multi-touches but people are still thinking in terms of left button right button , touch the player to drag around touch the enemy to shoot etc blabla.

    for example if the OP wants player to left right jump and fire.

    why not have a linear x axis only invisible floating joystick on the left for run left right ,

    have a swipe up maybe on the left for jump.

    right hand side could just be hold to fire double tap to change weapon, or a floating analogue stick for 360 firing.

    its all possible and construct 2 gives you the tools to do it very easily.

    just need to think outside traditional input methods.

  • I thought it said fantastic breasts....

    .....Need to go to specsavers....

  • Invisible floating stick on the left for movement and a huge invisible button on the right that takes up half the screen for jump. note the button isn't just for the jump, it is to record the Id of the right hand touch to be used for jump.

    There is a tutorial on here somewhere which does that and I adapted to make dual invisible floating sticks.

    I just made a video for some other thread. As u can see there are no controls on screen. Control is intuitive and responsive like having a dual pad in hands. It also floating and dragging. Meaning that wherever u put ur thumbs is point zero and if you reach full throw the stick drags along. however it is worth noting that I put the hud all at the bottom as that's where ur thumbs are. If you have a camera that stays center on player then you won't need to worry about this.

    https://drive.google.com/file/d/0B6AQ9z ... p=drivesdk.

    Cocoon.io apk on Android on Xperia z1 compact a small a rather old phone.

  • Ashley

    Re [quote:10c13ay5]Since then I've just focused on the Intel XDK and PhoneGap Build.

    Please stay compatible with Cocoon.io.

    It's free for less than 50mb file. It's very simple to use, (delete configuration file, zip, upload zip) , and it spits out apks with better performance than running in Chrome browser directly. and definitely miles better performance than Phonegap build. and appears to have zero loading time.

    I am very happy to have a half a second startup splash screen for this performance.

    Cheers and thanks for making construct, it is awesome.

  • FYI.

    The videos make things look more choppy than they are.

    The cocoon.io build is exceptionally smooth and will stay around 59/60 even under heavy load without the phone screen recorder running. They appear to have implemented some very effective acceleration that is not present elsewhere.

  • PhoneGap build version video

    https://drive.google.com/open?id=0B6AQ9znz3zwxT3hUb2wwS1o3OEk

    Cocoon.io build video

    https://drive.google.com/open?id=0B6AQ9znz3zwxNThJWmZwU251MzQ

    running on xperia z1 compact

    higher fps and processor in cocoon.io build.

    no comments on the game I'm bit embarrassed to show considering some of the quality you guys are producing! I'm just learning, still struggling with touch controls. in fact the cocoon.io build is flicking the ship up to the top from time to time hasen't happened anywhere else.

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NetOne

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