NetOne's Recent Forum Activity

  • here updated with capx, I had to delete the last one as the scirra arcade got a bit confused,,,,

    you could probably play with the valies a bit to make it a bit cleaner....

    it doesn't look as organic as R0J0hound amazing way of doing it with lerp. But it probably uses a less sprites. also if you wanted it really smooth you could lerp a few joining sprites together and taper them from one size to the other. or the ultimate, as R0J0hound suggested, do some interpolating of the curve and create more points where needed. That's a little past my noobie capabilities presently though I'm afraid........ <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    https://www.scirra.com/arcade/other-gam ... rser-14435

  • hey , freezeframe...I feel exposed....Yea , that dot is the curser sprite. i was testing different things and forgot to change before i uploaded.

    Currently its drawing between the last two sprite2 points spawned.

    Instead just change the objects in the drawline function to the last sprite2 point spawned, and the curser sprite (sprite).

    Also, it looks like the ball sprites are not centred ...sloppy work indeed

    Ill update the arcade files later

    Cheers..

  • so I tried it out on something "simple" (haha) for this question

    how-do-i-create-a-world-of-goo-mouse-effect_t186307?start=10

    and it worked. thanks again R0J0hound

    for anyone that interested theres a capx in my arcade link t(the second one "GooTwo") in the above thread.

    or straight here https://www.scirra.com/arcade/other-games/goo-two-14408

    you will see that the drawline function passes parameters that are themselves calling function getIDfromUID to get the index number of the sprite from the UID (which could be swapped for an IV) , hope that makes sense

    anyway.

    stamping as solved...... (how to I change the heading to marked solved ????)

  • here I did it with lines, its a bit rough could do with some more tweaking and ive drawn between the last two balls instead of the curser ball so that would need to be sorted. didn't do the outline this time..

    but no more balls.....

    https://www.scirra.com/arcade/other-games/goo-two-14408

    R0J0hound and I must thank R0J0hound as well as I was using this as an excuse to try the function call idea he gave me earlier. and it worked a treat. cheers.....

    looks like I need to update C2 to see what R0J0hound did for this ..... damn

  • I see.

    if you study the video you posted you will see that the guy is controlling the speed to preserve the tail.

    and at around 6-7 seconds when he moves fast (if you pause) you will see a trail of balls.

    so he is either fading to destroy or reducing the size of the balls then destroying at a certain size

    but you cant get rid of the balls , maybe just fine tune the reduction and destroy size.

    but yea you could draw lines between the last 2 balls every tick and destroy them in line with the balls.

    if you move fast though you will get a long line.

    unless maybe you could destroy balls that are a certain distance from the curser

    or destroy balls that are not overlapping another ball

    hmm tricky one....

  • Dude check this, did it with the alpha threshold , its not perfect it is near, and left click for some fun

    the cap x is there as well

    https://www.scirra.com/arcade/rikoshe-m ... rser-14400

    (note don't go widescreen or full screen as it seems to slow down the curser, don't know why this is, I think it is a scirra arcade bug)

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  • So I download and try. I love space games...

    This is my experience.....

    There are too many instructions at the start.

    I want to skip this and learn to play myself.

    If the game is so complicated that it needs a tutorial then have in game tutorial during the first level.

    Then even after I read the tutorial and I have completed the first level.

    But I cannot do anything on the second level.

    Either I am being stupid or the game has broke and does not register my touch.

    I think maybe I have to farm something

    I choose level one again but now my touch does not work (or maybe I don't understand the control)

    The game looks very very interesting and well produced but is not user friendly.

    I become frustrated and loose interest

    So I close and move on ......

    This is the brutal world of video game.......

    I think if you sort this out you will get load of players and also a little marketing as always is needed.

  • Also, I found the cocoon.io performance (for my very pre pre alpha game) (using the accelerated Canvas+ option) to be maybe 20-30% better than native browser and other wrappers.

  • To follow up. I just introduced a small array 5x5 into my game then processed some simple calculations with it for enemy positions in a fast sidescrolling shooter. And the framerate tanked on my target Xperia z1. FYI I am aiming for mobile. it seems there are good reasons why there are not so many complex browser games on mobile....hmm. Stick with the tilemap thing.... I will hard code these enemy positions if I have to.....

    Just FYI. Please disregard this comment. At the time I was new to arrays and wasn't using them properly. In this case I wasn't closing them or limiting the size and they were getting huge very quickly causing slow down. Now that I half know what I'm doing I can see that they are super efficient.

  • spacedoubt

    thanks I did try it but I couldnt see a way of doing it directly with construct 2 built in features hence the pseudocode

    calebbennetts

    yes, currently I am solving the issue by picking instances before feeding them to the function but it will prove very ineficient for large amounts of sprites and you cant use this pick by evaluate within an expression hence the question.

    R0J0hound

    Dude , youre a genius. Why didnt I think of this?

    I feel a bit dumb now......(especially as I was talking about functions. See Im starting to understand this construct 2 stuff but im still not thinking like a coder)

    Thankyou very much

    I will try it this weekend and post a capx so people get what I was on about

  • I'd say you will need to combine a dedicated toon sprite with faded edges with a particle emitter with balls of the same colour with faded edges both on an alpha threshold effect layer to blend the surrounding or trailing sprites while keeping a solid outline, behind the sprite you want to outline.

    There is a download on the first post here

  • digitalsoapbox

    Dude, your game is clearly awesome and is a true showcase for Construct 2, so it is great to hear your views as one of the few are producing serious content.

    Looks like you are getting the bad reviews on steam because its a multiplayer and people are having issues with server connection or empty lobbies. Literally people cant play your game.

    I don't think steam is the right place for your game. there is just too much going on there.

    Personally with something like your game I would do free to play with adds and shove it all over the net through browsers.

    also I would wrap into an app (with cocoon for accelerated performance) and put it on NVidia Shield TV , those things are really powerful, you are dealing with consistent hardware , they come with 2 joypads mapped like xbox and there is a lot sold with people sat in front of their tvs desperate for content.

    not trying to be an ass , just giving my 2 cents....., just hate seeing good games not selling.......

    Anyway your game is inspiring me to continue with my lowly endeavours

    cheers..

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NetOne

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