Ubru's Recent Forum Activity

  • thank you all very much... that example has good shooting condition...

    but I still do not know how to fix that shooting delay and start to shoot independent on other towers (problem with "every 1 second" in condition block)

    nimos100

    your idea is good but how can I do it?

    please someone try to rework that .capx (or my simple clone below)

    UPDATED

    dropbox.com/s/lpie0pw3gkddalz/MyTry.capx

    I will be really gratefully...

  • I already tried that thing with some line and overlapping like condition... and also that turret and it did not work as I want(maybe I make something not correctly)...

    I think there are some other problems that I need to solve... I mean "every second" is global time not time of one unigue instance of tower so with "every second" command all towers release shoot (bullet) in same time...

    I want tower that can shoot independent of other towers (all towers are same object only different instance).

    Maybe I miss something thank you for some advice.

  • Hello I need to solve my shooting system and maybe little more understand how C2 works. I looked on forum read something but I still do not understand it.

    For example: you have got 3 horizontal lanes you can build a defend towers (on left) to these lines and towers can shoot on enemies. Enemies are random spawned at the lines (on right) and run to towers (from right to left).

    I need to make:

    • shooting condition for these towers (if enemy and tower in same line has same Y position than shoot)
    • shooting speed (I would like to make it as variable of these towers)
    • stop shooting if there is no enemy in same line as tower

    screen help to understand what I mean... similar to Plants versus Zombies game ;)

    <img src="http://img801.imageshack.us/img801/5875/68ci.png" border="0" />

    I think I need to create independent timer for every instance of tower and independent picking of instances if tower instance has same Y position as some enemy than tower start shooting when enemy die tower stops...

    I really need to solve it thank you very much for some solution and example (sorry for my low english)

  • I want to thank you very much Rex. It is great tool.

    Scirra should implement it to the construct2.

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  • Ok thanks for now I will try when I have got some free time and let u now.

  • Thanks for answer but I need to know how to make it in construct classic. (commands etc)

    I can calculate resolution and I know how to make it in theory but I can not realize it in construct.

    Some advice will be greatful.

  • Hi I am still beginer in CC. I am creating game and I do not know how make switching to fullscreen with keeping aspect ratio no bugs on every standart resolution etc.

    I want to make that game primary in 1024x768 and create option for switching whole app to fullscreen. I mean size up screen verticaly to max and in ratio 4:3 also size up screen horizontaly and rest of screen (left and right side) fill with black.

    Some help or suggestion will be really great I found something on forum but I do not understand it very well.

  • Hi it looks really great but I have some troubles with understanding it. I need to create it for 4:3 in start up in window 1024/768. After that u can choose fullscreen. On every ress size up verticaly to max keeping that aspect ratio 4:3 and rest of horizont fill with black.

    Is there any chance to help me? :)

  • thanks for answer. I uploaded on sendspace and it is ok :)

    sendspace.com/file/29ul0a

    I am using 8direction behaviour but I think I will have to change it. I hope someone know how to deal with it.

  • Hi I am a beginner in construct so sorry for asking on maybe bad question but I can not find solution.

    My problem si bad movement beetwen objects.

    You can try it here.

    ulozto.cz/xz3HcUf/1-cap

    When I am facing a wall (collision) and after that use left or right key character will move but not rotate so I can walk by the side/back and it is not what I want.

    Next thing is bad movement beetwen walls. Stucking for corners and so on. I want more smoother movement how can I do it? (more smoother for example: like in atomic bomberman)

    Thank you very much for some solution/advice.

  • Yea that site is gone.. :( please reupload it

  • I am new here I looked on "[How do I]Frequently asked questions" it is pretty awesome thanks. But I can not find anywhere simple collision with objects I think in game like diablo (view from top and movement by holding mouse button). Can anyone help me with some explanation?

    And other thing I want to create in this game movement with "mouse button down" and something like pathfinding. I mean if there will be some wall or something solid character will avoid it and find way around to reach that mouse position.

    I hope it will be enought understandable because my english is not pro :).

    Thank you for eventually answers.

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Ubru

Member since 29 Jun, 2012

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