Ubru's Recent Forum Activity

  • Hello last weeks I am little confused in settings of loading screen / splash screen etc, on mobile export using Intel XDK.

    I want to know how can I make only 1 loading screen and that will be fully editable, is it possible?

    I read and tried many things about that and this is my problem:

    In Construct 2 you can set one type of loading screen from these pre-created (like: percentage, logo, progress bar etc...), but you cannot edit it.

    In Construct 2 you can also make loader layout where you can create any loading screen you want.

    Finally at the end when you are making build in Intel XDK you can set there some image for splash screen.

    Intel XDK is the first (during the loading) you can do not add permission for splash screen and then there will be a white screen for a while (if I am right).

    During the loading second one is the pre-created loading screen from C2, okey you can set there nothing but there will still be a little moment with black screen for this phase.

    Last thing is the loader layout you can use it or not...

    I want to achieve only one phrase of loading is it possible or how can I improve that? Now on start of game screen flashing (white, black, loading with black background and then finally game) it is not very nice . I will really glad for any help or suggestion.

  • Here is my version (inspired by example project Neon-platformer).

  • Thank you for sharing it is interesting system I will try it and compere with other one.

  • Hi it is great game keep improving I am making platformer too and I want to ask you what condition do you use for walk sound of character? Thank you for share.

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  • It works thank you very much. Finally right solution really thank you.

  • Hello, my problem is with multiple sound source (depending on position of character).

    I want to make multiple objects which every one of them produce own sound with volume relative to position of player and I want more instances of these objects. When I rise number of instances sound is somehow stopped or bugger.

    I tested it in Chrome and Firefox. In chrome there is little sound on start and in firefox you can hear that "buggy" sound all time. Something like that sound channel is overloaded. I do not know why? Where is that problem or how can I solve this thing? I think this is normal situation in game when you have got some level and you want many object with some sound run at same time.

    There is a link of .CAPX

    https://www.dropbox.com/s/og5n8bcvo3jqa ... oblem.capx

    Thank you very much for any help or suggestion! Please I need to solve it.

  • Thank you very much for great example.

  • Ou, thank you I tried it with "for each" before with something else, but now only with "at the start of layout" and "for each" it works! Thank you very much, really.

  • Any advice will be great. Please help

  • Hello

    I have got problem to make my sound system works. I used example project and little modify it (in attachments). I want to make two instance of one object and every of them make own sound with volume depend on position of player. Is it possible to do it? When I move with player between them I want to hear both object at the same time and when I come closer to one of them his volume rise and other one´s volume fall.

    I hope it is enough understandable, thank you for solution. I do not know what to do with it, please help.

  • final result of fire system:

    ubru.g6.cz

    I am reworking my game from construct classic so do not care about menu or some numbers just pres "menu" for go on...

    thank you nimos100 :) great solution with these trackers (invisible)

    PS: you can build, destroy, cooldown is on etc...

  • nimos100

    ouu thanks man this is really awesome and I think it solved my problem completly

    I will try to understand it whole :) and remaked it to my game thank you once more

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Ubru

Member since 29 Jun, 2012

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