Ubru's Recent Forum Activity

  • Hello thanks for answer but I already read this tutorial and it seems too much complex and difficult, I do not need shadows etc and also it seems that I do not need dynamic lights if you look at that image sprites are not affected by light (haven´t got normal maps etc), graphic is only colored similar like at beginner examples - "Simple lighting", but it is in more layers with different parallax and I still do not know how to make it in C3, please I will be glad for any tips.

  • I tried to read something more about light in games and there must be dynamic lights? Is there any way in C3 how to make it, or is dynamic light necessary? I want to achieve similar light effects like at that screen above (from game Kingdom), please someone advice me how things work and how is it possible to make it in C3?

  • For illustrating what I mean look at attachment from game Kingdom

  • Hello I am making a platform game and I cant figure how to deal with multiple "lights" in more layers with different parallax, I will try to describe it.

    I am talking about thing from beginner examples - "Simple lighting" there is a layer with black color, force own texture and then some object (white circle) with blend mode - "destination out" so it works like light in that black colored layer, fine.

    But I am making platform game where main layer has 100% parallax, level is bigger then one screen. And I have got another back layer for clouds/sun etc where parallax is 0% and I want to have source of lights both at main layer and at back layer, how to make it?

    It seems that all light sources must be in same black colored layer to work but how to deal with light sources with need of different parallax? Let me tell you example...

    I have got player who is light source at main layer (moving in bigger level) and also have got for example sun/moon at back layer which should be at same position (maybe sun is moving at the back but with 0% parallax).

    I hope it is enough understandable and I hope someone come up with idea, thanks in advance.

  • Still looking for new proyects!

    HI I am a "hobby" game dev and I love making something interesting and fun to play. With Construct it is really creative process and I am playing with C classic/C2/C3 for many years. But my main problem with creations is no graphic skill so I really would like to find someone who has same passion and has some skill with 2D graphic, so if you interested please email me on: ubruuu@gmail.com

  • Hello I was few days off so I am back and I tried that variant with more rays especially 3 rays. With approx 40px width laser beam it looks okey.

    files.fm/f/rv3tf7kt

    I modified example file adding these rays and set length of beam like min of 3 ray´s length. So thank you for tip I think it will be enough accurate for me :))

  • Please any solution how to make it? :)) Thanks in advance.

  • Hello I would like to make aiming helper line with some thickness.

    For better understanding take advance example "Instant hit laser" (from Scirra) there is similar behavior with that laser that changing length due to obstacles but there is used Line of sight behavior and "Cast ray", but that ray has 0 thickness.

    I would like to make similar thing but that line has some thickness like on this example image.

    I will be really glad for any help and tips how to make it. I was trying something with "firing" many bullets with high speed and due to theirs collisions changing length of line but it is not instant and seems not ideal solution for performance.

  • Ubru, did you ever find a version of Rex RotateTo? I desperately need it.

    Hi yes here is the link for more ported plugins/behaviors:

    github.com/erenertugrul/construct-plugins

    You can say "thank you" to that guy Eren, he did really great job.

  • Anyone any help? I will be really glad :))) I thing it is common thing in multiplayer games so it will be also good example for everyone.

  • I know it is a lot of work and is inappropriate for ask but is there someone who can modify C3 template to this type? I really even cant imagine how to make it.

    Thank you for answer.

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  • Hello I would like to ask about multiplayer game pong (using official template from C3).

    When you join a game as host you are at the left side of the screen, then another player (peer) will be on the right side. Both host and peer see host on the left and peer on the right, how can I change it that every time player locally see yourself on the left side and opponent will be on the right side (no matter if the player is host or peer)? Is there any function or trick how to do it, because in multiplayer games it is basic thing.

    For example when I take that pong and modify it for portrait orientation, then I want to be that player at the bottom every time, it is weird to control paddle at top, also when I want to add some HUD power-ups buttons to the bottom I need for both players (host and peer) to show that player and others stuff (locally) at the bottom and opponent at the top. So for peer it must be somehow switched.

    Thank you very much for help I thing it is essential for multiplayer games.

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Ubru

Member since 29 Jun, 2012

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