piranha305's Recent Forum Activity

  • Thanks for playing and thanks for the great feedback.. they are def slow

  • Hey guys, Tiny-Football is a pixel-art (tiny) mobile american football game that I am currently developing during my free time. I am currently in the early stages of development. there are a lot of features I want to add to the game, to make it a great football experience. I will be pushing my builds out as i make the game on itch.io to maximize the amount of feedback I get. you can play the game here on itch.io.

    Please leave any feedback you have so I can better improve the game. I will update this post, when I publish new builds and there will be an accompanying devlog.

  • I normally add extra functions to the instance (but only if its related to the instance), but if the stuff your doing is not related to the instance, I would just include another JavaScript file (module) that gets loaded with the plugin. you can add extra files in the "third party file tab" (I need to rename that to extra file). I am not sure what other approach people take, I have not really needed to do this much.

  • I will work on this today Mikal

  • that looks so dope!

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  • adding "wait 0 seconds" after the creation of the root object lets me pick the children in subevents

    but should the children instances getting created be treated like the root? and be picked in the creation action?

  • Ashley

    when using the create object action and checking the create hierarchy option, will this pick all the instances of the scene graph in the current action block, that have just been created?

    atm this does not seem to be the behavior. but is this something you guys have considered for the creation of these nested objects?

    also doing the picking manually in subevents does not work either

  • shepherdgames I had some videos at some point, but they got deleted, there is no other documentation on using c3ide beside the docs that were provided, most of the stuff you need for the SDK is going to be in scirra docs. you can also drag in existing c3addon and it try's to parse them, so you can see how they are constructed, apart from that there is not much else, is there something specific that's not mentioned in the docs? that might help?

  • Okay I have figured it, just needed to get ratio of width/height and multiply my coordinates by it

    the width ratio = PlatformInfo.CanvasCssWidth / LayoutWidth

    the hegiht ratio = PlatformInfo.CanvasCssHeight / LayoutHeight

  • So what I am trying to do is a save a canvas snapshot using the Snapshot canvas, on a subset of the game view, in the game I created a guide object to encompass the section of the screen I want to snapshot,

    so the snap canvas action looks like this

    The problem is the game i am working on is low rez, so when the game is full screen, it's only capturing a small portion of the screen based on CanvasDeviceWidth and CanvasDeviceHeight, is there some way to convert to the sprite width/height to the device width height

  • I had the same question, but then I found a setting in layout properties that shows/hides the arrows

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piranha305

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