piranha305's Recent Forum Activity

  • That's pretty awesome!

  • DiegoM

    in the editor when you save an animation as a a zip file, do you guys have something on the backlog to generate that import file? it would be super convenient when transferring assets from one project to another to just have to export the zip, and be able to just import it without having to reconfigure all the animations.

  • + System: For "" from 1 to Sprite.ImagePointCount -> mover: MoveTo: Move to (Sprite.ImagePointX(LoopIndex), Sprite.ImagePointY(LoopIndex)) (Add waypoint)

    or in scripting you can do something like

    const spr = runtime.objects.Sprite.getFirstPickedInstance();
    const mover = runtime.objects.mover.getFirstPickedInstance();
    
    
    //spr.getImagePointCount()+2 becuase orging point (index0 is in teh middle)
    for(var i=1; i < spr.getImagePointCount()+2; i++) {
    	mover.behaviors.MoveTo.moveToPosition(spr.getImagePointX(i), spr.getImagePointY(i), false);
    }
    
  • Ashley it would be nice to have 'PinToObject; and 'PinToImagePoint' exposed in the scripting api, and the 'IsPinned' bool and 'PinnedUID' expression, it would help declutter my project which is currently working around the issue by having a few extra wrapper functions to set/return the values.

    I understand you guys are super busy, so i added it to the suggestion platform if that is still something you guys look at.

    https://construct3.ideas.aha.io/ideas/C3-I-1834

  • BTW, it would be nice to have a "Stop function" action in C3, similar to "Stop loop".

    this would be nice, it would be like using return; or break; in other programming languages

  • Check out my GMTK GameJam Game, you control a school of fish and need to survive as long as possible.

    https://piranha305.itch.io/getskooled

  • My question is more geared to C3.angleTo/C3.distanceTo/C3.toDegrees .. and all the other utility functions on the C3 object, since those are not prefixed with an _, is it safe to use those or should we create our own? They are not part of the official documentation? so I was just curious what the guidance is on those functions?

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  • What is the preferred way to invoke system expressions in scripting api?

    Should we create a function that returns the value of the system expression? and just execute runtime.callFunction ?

    I see some system expressions are implemented as part of C3 obj? such as

    C3.angleTo(), C3.distanceTo(), C3.toDegrees() and a few other ones, but these don't seem to be documented so I am not sure if it's frowned upon using them. and they also don't encompass most of the actions

  • In construct you can create subfolders for your project files but when you export your project it just dumps all the files in The root.

    Is there a way to preserve the file structure in construct after export?

  • not really...

    you can use it to create a shell to convert c2addons to c3addons, and it will import the c2runtime for compatibility but it won't help in create addons for c2, only c3

  • Scirra can cherry-pick suggestions themselves, so it's a win win for everyone. I also think it would attract people to the suggestions platform more because of a consistent "monthly" social media poll - consistency is key, unlike currently where its random what's produced next in C3

    If a monthly poll like this existed that would be pretty awesome! at least from a C3 User perspective. focusing the list to a few idea (that scirra is willing to implement) would make it feel awesome when one of the ideas you voted for was implemented, it could also drive up excitement for future feature, just knowing that something new could be coming in the future. don't get me wrong Suprise feature are also awesome.

  • Using the pin behavior, there was an action for pinning to an image point. This action would align the pinned object to the image point on every frame of an animation

    Using the scene graph there does not be a way to mimic this behavior, Is the goal for the scene graph feature to have parity with the pin? in one of the C3 Stable release videos it was mentioned that scene graph will replace the pin behavior.

    here is a c3p demonstrating what I'm referring to: https://drive.google.com/file/d/11srIrsVFhu-7Wfc0eBY5aAA8IHTS7j5I/view?usp=sharing

    Ashley

    Will this functionality be included in the scene graph before Pin behavior goes way? or did I misunderstand, and the pin behavior is not going away?

    Tagged:

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piranha305

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