A Boomerang movement behavior
A plugin to help manage in-game time
a priority queue data structure, first-in-first-out
A Finite State Machine (FSM) Behavior, Used to control the flow of logic for objects
A Trajectory behavior for Construct 3, simulate 2D physics trajectory and projectile motion
Provides random utilities functions
implementation of ROT.JS (Roguelike Toolkit) for C3Runtime
Implementation of ChanceJS for C3Runtime, This Library provides utility function to help generate random data
Finite State Machine behavior for the C3 runtime
Member since 26 Apr, 2016