yeah that works for the simple case, but what if the Boolean is used in more than place? like lets take for example isAiming?
rightmouse button down => isAiming = true (so this right here isAiming needs to be a more complicated expression) like isAiming = (WeaponType == 1)
ifAiming => doSomething here
somewhere else like ...
if Aiming => play animation?
i mean i can just use the expression each time, its not too bad, or i can use sub events to get the desired effect, it would be nice to have a system action set boolean by expression or just have set value work on boolean values, but i can deal with it thanks