has anyone converted the REX FSM plugin?
okay sweet, thanks
wait your not using the compare touch speed condition in your snippet?
so the tool tip for Compare touch speed says it can be used to detect a swipe? i looked on the manual but am still confused how i can use this to detect a swipe? does any one have an valid example or uses for this condition?
Is anyone else having issue exporting a Debug APK from the current version of the desktop build?
https://playcanvas.com/project/440868/o ... /shockwave
I'm trying to implement something similar in my game with c3, what effect would simulate this? Any Insight as to where I start would be awesome
After you save to project to folder, and close the app, how can you reload the project when you open it agian, it's expecting a .c3p file but i'm only getting .c3proj file in the root, but its not opening it with that? is there some i'm missing?
Are the standard plugin runtime the same for C2 and C3 ? Like if we wanted to add some features or modify existing plugin in C3 is that not possible? Would I have to get the runtime from C2 and convert it to a C3 plugin so I can then make my modifications?
Is there a setting somewhere that I can set the default cloud save provider, right now is always set to Google drive? Can that be changed?
i created a windows app that would something like this, don't knowif its for your same use case, but just in case check it out
https://github.com/armandoalonso/Construct3_PixelsToArray
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Proably not you still have to code the runtime, and add your logic, this just creates all the meta data files the plugin needs. I am working on a way to generate a shell of the run time based on your settings but you will still need to code the logic of your plugin there is no work around for that
Yeah I can add some documentation, there are still some features I want to add to it though. The very basic scaffolding is there, but it needs some polish, I will great some documention. Any feedback will be greatly appreciated in the meantime
Member since 26 Apr, 2016