Added basic c2addon import, This is a c2 to c3 conversion helper. this generates most of the boilerplate and generates stubs for your ACES, this still needs alot of work and is the still very experimental. not all addons will import correctly depends on how they where written. if you encounter any issue importing c2addons create a ticket HERE and i will try and fix the issue with the import.
Ashley is that something that will be automatic? or do you have to opt in to the conversion?
updated the import process to support c3addon that have both run times, now those addons should import correctly. and there is a new window to view and update the c2 runtime.js file.
if you run into any issue create a github issue : https://github.com/armandoalonso/c3IDE/issues
Updated c3IDE now you can import c3addon files (c3runtime only). (working on c2addon stub creation)
Check out a preview here : https://github.com/armandoalonso/c3IDE/blob/master/doc/images/25.gif
This feature is experimental, so it might not work 100% of the time, i have not run into any issues importing various addons, but if you run into an issue let me know https://github.com/armandoalonso/c3IDE/issues
Updated c3IDE with a few new features - check it out on ITCH
Check out the updated documentation HERE
Thanks for playing
Yeah... I have been a bit busy with other projects I do plan to come back to this addon I just don't have a time frame
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Thanks, I just pushed out a new version with a few changes I need to update the documentation on github. For some of the new features.if you have any issues or feature request you can let me know here or make a github issue and I will take a look.
Yeah after the jam results, I am gonna go in and fix a bunch of stuff and flesh out the game a bit more. Thanks for playing by the way.
Yeah very buggy lol. I should just make the flying sharks part of the experience... Thanks for playing
https://piranha305.itch.io/deep-point
If you can serialize the wave file and store it in binary data plugin it should be possible. I need to see which action are exposed on the audio plugin. I can give this a try a bit later.
Member since 26 Apr, 2016