Auntie Val's Recent Forum Activity

  • I really appreciate you two getting back with me. As well as knowing you two still frequent here. I know you both have helped me before. I had heard something about the chrome issue that jayderyu mentioned. However I was not certain if there was a fix without re-uploading. I lost the game when hard drive failed, but I still have my assets. I uploaded a bunch of games to my own server, which saved my rear in the art department, but I lost the code. It was kinda tricky getting all the jewels to behave. I have not been building any games lately because I have been burying my head rather deeply in PHP, MYSQL, JS, Json, axax, and xml...whew! Learning those languages for web development, but sticking right here with construct for app and game design.

    Again thanks for getting back!

  • Hey everybody,

    I need to be apologetic here. I have been really busy this year and have not had much time to peek in on the forums. I have been working on my graphics portfolio, and I wanted to include a link to my puzzle game in the arcade. http://www.scirra.com/arcade/addicting- ... a-porpoise. Out of the clear blue it just stopped working. When the game starts you can color match a shell, but it quits after that. The mechanics continue but it does not appear to recognize the mouse click after the first working click. I have not changed the game, so something else must have changed. I am apologizing because I have not visited the forums in a long time, and it could take a very long time for me to search through here to find the issue. Could it be a browser setting? If anyone else experienced something similar, I would really love to find out if there is a way to fix this. I lost the original file in a hard drive melt down a while back, so she may be doomed. Bummer. Any clues? Thank you in advance.

  • I don't remember crazy clowns, but your game was fun to play even with the mouse unplugged. I like the stick man (clown) animation, when he's flying through the air. I'm not sure if I was playing it wrong or because of using the touchpad, but the launchers orientation would only change after each launch. It would be cool to have control over that. Still I had fun with it. My suggestion.....more color.

  • A thousand thank you's for that! Those are extremely helpful changes! I hardly have enough time to visit all the forums, Now it will be far easier to cut to the chase and filter through the topics I'm interested in or concerned with. Thank you!

  • This is the first draft (one level) of a little space shooter I'm working on.

    onceuponourplanet.com/leaving/venus.html

    It grew out of scirra's template. It still needs a bunch of work, but its playable now. I was able to get it to run on safari, but no sound.

    As an early demo its not set up to be very difficult. Any feedback is totally appreciated.

  • Nimtrix

    A thousand thank you's for sharing the file!

    These examples teach me way more than the dedicated task. Your generosity allows me to learn way more than you realize.

    Much appreciation here!

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  • Hi thehen

    Does the donation need to be made directly through the game app? I posted a game demo on my server and added a couple of links to some local charities underneath the game.

    onceuponourplanet.com/trollbasher/lounge2.html

    Now I thought you could place live links in a game, would something like that work?

    Or do you need it to keep records of the donations?

    Good luck with your fund raising!

  • Looks cool, but I could not figure out how to shoot.

  • I'm having trouble with an "or" block as well.

  • A little video tute

  • Thank you very much for your replies Sved and Wink! I'm going to go check out your link Wink. I appreciate the help.

  • Hi Everyone!

    I'm crawling back from a major hard drive failure. I lost a ton of data.

    A couple of computer wiz friends could not recover the data. I think it will have to be attempted by hand. Does anyone know of a good recovery service. I'll pay up to $500.

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Auntie Val

Member since 21 Jun, 2012

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