Auntie Val's Recent Forum Activity

  • My rendition of Ashley's tutorial, with a couple of extra actions.

       www.pixeloosa.com/arcade/dragonflyby02.html

    Downloading this program caused nearly everything else in my life to go to poo from neglect. I should have designed a game for balancing delicately stacked dished. For the first week I couldn't pull away from the program. Very addicting! Now back to the housework before the roaches move in.

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  • Auntie Val will trade art for code!

    pixeloosa.com/arcade/dragonflyby02.html

    I mentioned before in my introduction, that I'm a little right brained challenged. So if you help me with my math... I will help you with your art.

  • Thank you naelian for your response. I'm hoping that I formed my question correctly. I'm not really as concerned about how long it takes for the music to fully load. I was just hoping that there could be some sort of event or whatever, that will check for when the background music actually starts playing or becomes audible. I have a rather dynamic piece of music that I would like to sync up certain actions to. So That is all I'm hoping for, I tried out a few different methods, with little luck.

    The type of games that I'm working on now runs throughout the entire music score. Your player does not die, yet you do not advance unless you meet a score requirement. All I want for Christmas is a way to sync actions and animations to the music. Wonder if Christmas will be in June or July? heee hee.

  • Greetings to everyone. I've been testing out this program for a little over a week now, and some of the procedures seem fairly straight forward and others are quite complicated. I am demoing the program as per the claims that no programming knowledge is necessary. I think that possibly the only ones having much success with grasping this software, already have experience in coding. For the right brained folks such as myself we think more easily in terms of physical geometry and spatial relations, yet struggle with complex mathematical and algebraic equations. Without the right brained folks most games would look rather dull. Without the left brained folks your image (no matter how bitchen the sprite is) ...its still just a boring old sprite. Ok this got way to long winded...sorry. I guess I'm trying to say that this I'm quite often very mathematically challenged so forgive me if I'm slow and ask many questions.

    Ok now for the biggest question bugging me right now...

    How would I go about synchronizing a timer to start when the music actually starts playing? I set a global var for the timer to increase by one every second. however it often starts before the music. I would like to accurately sync events,anims etc. to markers in the audio track. Any help would be awesome. All I really care about is getting the counter to start when the music does.

  • Hi!

    I'm Auntie Val, and I'm a digital artist from Oregon. I wanted to learn js, so I tried out a few game tutorials on line. I discovered this program while hunting down game tutorials. I downloaded the free version a couple of weeks ago, and have been hopelessly addicted ever since. I absolutely love this program, yet I have a ton of unanswered questions. I finally came up for air long enough to sign into the forums. I've read most of the manual, tried out a handful of effects and followed Ashley's beginner tutorial. Using original artwork, and throwing in a few different actions, I was able to come up with the beginnings of a game.

    If you want to check it out its over here...

    pixeloosa.com/arcade/dragonflyby02.html

    I'm very right brained so alot of the coding goes straight over my head.

    Anyway, I'll poke my nose in soon to see if I can get help with a little problem.

    Oh, and thanks for creating this software it is simply awesome.

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Auntie Val

Member since 21 Jun, 2012

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