Mikal's Recent Forum Activity

  • I'll add on here for another request for an official Mac version.

    Main reasons for me:

    - Version control with project folders

    - External sprite editor (ASESprite)

    Ashley - if the nw.js plugin works during preview on desktop, could we get other plugins like Greenworks which also requires nodnw.js to also work on desktop preview? Right now it does not seem to work, because the require('/greenworks') points to the cwd of the construct3.exe. Is there another path that would work, or another way that Greenworks could work during preview on desktop Construct?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Update release 0.0.2.4:

    No change to ACEs. In plugin JS code, add additional path for greenworks libraries, so remote preview is possible with Mac build using https://electronforconstruct.armaldio.xyz/

  • great comments, agree with them all. This was an early tech demo to see what the game might feel like. I like your idea of daylight for early levels and then change to night for more difficulty. I'm saving off these comments, in case I come back to that project. C&C is an inspiration, you got that right (it's also the models that I found to buy quickly for the demo.)

    The lighting is done with normal maps (the normal maps were quickly created in normal map painting tool.)

  • Update: release 0.0.2.2

    No change to ACEs. Changed electron path to greenwork.js and greenworks / steam binaries to match new (1.3.1) Electron For Construct greenworks plugin created paths (Electron For Construct app build is automating the process of adding in the correct greenworks, steam libraries and app id.)

  • Thanks, good podcast, I hope he keeps it going.

    Nice effect, that is fun to play with, finding different gradients and trying them out.

    From:

  • Nicely done! Looks good and fast.

  • Experimenting with Salman_Shh's awesome gamekit. Nice to play with!

    patreon.com/posts/24995977

    Added some lighting, lite melee AI. Very organized project to work with, this is going to be fun.

  • Update: release 0.0.2.0.

    • Added ResetAllStats (reset_achievement) API ACEs (not documented yet on the Greenworks docs, but I can see it in the source and it seems to work.)

    Thanks for the comments also, appreciated.

  • Welcome to the C3 community, looking forward to future plugins/effects, that's funny you already saw that plugin, don't shame me too much about the inefficient/branching shader code in there :) How about a link to your brother's podcast, I would be interested in checking that out.

  • One idea to try is to paste it into a Drawing Canvas and save off a snapshot and then load that via URL from the resulting blob. This may be rather slow though (saving and loading from Drawing Canvas is async and takes time.)

  • Heh, not complete at all, it was just demo testing out the concept, I may come back to it later. Ah, it's the ZQSD/AZERTY french keyboard, cool, I learned something new today :)

  • Haha, I guess I did not find the movement instinctive, because I thought you could not move, I was just doing mouse clicks though, so let me go try again. I didn't make a game, just a little demo, in this demo you do not control trucks/convoy, you must protect it from the drone overwatch. I tried to post a gif it above, but it did not work, so here it is again:

    Gorkhs [edit] Tried the controls - not my cup of tea, I think you are trying to match the isometric view, but good old WASD would be more comfortable for me.

Mikal's avatar

Mikal

Early Adopter

Member since 22 Apr, 2016

Twitter
Mikal has 108 followers

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x10
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

20/44
How to earn trophies