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  • C3 is getting better and better! a lot of good use of the new features in here :D awesome stuff.

  • Added 32 Weapons (3 types),32 armors, 40+ heads/helmets. water pumps, repairable turrets,destroyable terrain, persistence between zones, herringbone and perlin noise blend of modularity, endless levels tested out to 70000 so far, creeping alien growth, portals, earth-day events. more to come. Procedural item shops coming soon.

  • Added 32 Weapons (3 types),32 armors, 40+ heads/helmets. water pumps, repairable turrets,destroyable terrain, persistence between zones, herringbone and perlin noise blend of modularity, endless levels tested out to 70000 so far, creeping alien growth, portals, earth-day events. more to come. Procedural item shops coming soon.

    damn that sounds good, but are the 70k levels procedural generated? or are you reusing a surtain amount of levels?

    amazing stats progress :D

  • > Added 32 Weapons (3 types),32 armors, 40+ heads/helmets. water pumps, repairable turrets,destroyable terrain, persistence between zones, herringbone and perlin noise blend of modularity, endless levels tested out to 70000 so far, creeping alien growth, portals, earth-day events. more to come. Procedural item shops coming soon.

    damn that sounds good, but are the 70k levels procedural generated? or are you reusing a surtain amount of levels?

    amazing stats progress :D

    Its all procedural. I am using a blend of Herringbone Wang with "Advanced Random"(<- C3 feature) Perlin noise.

    Since I generate levels realtime in order to reach infinite.... the trade off is you have to find some non standard way to store changes, but a dictionary or array works nicely.

    More info on Herringbone

    nothings.org/gamedev/herringbone

    nothings.org/gamedev/herringbone/herringbone_tiles.html

    *EDIT* Thanks a lot by the way!!

  • > > Added 32 Weapons (3 types),32 armors, 40+ heads/helmets. water pumps, repairable turrets,destroyable terrain, persistence between zones, herringbone and perlin noise blend of modularity, endless levels tested out to 70000 so far, creeping alien growth, portals, earth-day events. more to come. Procedural item shops coming soon.

    >

    > damn that sounds good, but are the 70k levels procedural generated? or are you reusing a surtain amount of levels?

    >

    > amazing stats progress :D

    Its all procedural. I am using a blend of Herringbone Wang with "Advanced Random"(<- C3 feature) Perlin noise.

    Since I generate levels realtime in order to reach infinite.... the trade off is you have to find some non standard way to store changes, but a dictionary or array works nicely.

    More info on Herringbone

    https://nothings.org/gamedev/herringbone/

    https://nothings.org/gamedev/herringbone/herringbone_tiles.html

    *EDIT* Thanks a lot by the way!!

    Excellent! I hope you can share a Herringbone template for everyone. Really thank you! ;)

  • Stealtruck

    • A little preview here (Sorry only french V.) :

    gorkhs.itch.io/stealtruck

  • Made some progress on procedural item shops tonight. Armor first, then weapons, and finally I will add the clerk.

  • Today I finally managed to do some work on my new project

  • Was able to release an early version of the Advanced Rogue-lite Shooter Gamekit, check out all the features!

    https://www.patreon.com/posts/24995977

  • Was able to release an early version of the Advanced Rogue-lite Shooter Gamekit, check out all the features!

    https://www.patreon.com/posts/24995977

    WoW! Great!. please tell me how can i download it?

  • >

    >

    > Was able to release an early version of the Advanced Rogue-lite Shooter Gamekit, check out all the features!

    >

    > https://www.patreon.com/posts/24995977

    WoW! Great!. please tell me how can i download it?

    All you would need to do is become a patron, and I can give you access to the project and past patron exclusive projects via Discord (Discord link is in the linked Patron post)

    You would only need to be a just a 5 dollar patron for access

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  • Adding inventory skin :)

    They are some easter eggs in this screen, do you find them? :)

    gorkhs.itch.io/stealtruck

  • GorkhsI checked it out on itch, the truck animation is really nice, fan, reflections, etc. good luck with your project. I was testing out something a little similar, but probably very different gameplay (a drone protecting a truck convoy.)

  • Thank you Mikal :) If you have a name of game for see that

    did you find the movements simple and instinctive?

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