> > Added 32 Weapons (3 types),32 armors, 40+ heads/helmets. water pumps, repairable turrets,destroyable terrain, persistence between zones, herringbone and perlin noise blend of modularity, endless levels tested out to 70000 so far, creeping alien growth, portals, earth-day events. more to come. Procedural item shops coming soon.
>
> damn that sounds good, but are the 70k levels procedural generated? or are you reusing a surtain amount of levels?
>
> amazing stats progress :D
Its all procedural. I am using a blend of Herringbone Wang with "Advanced Random"(<- C3 feature) Perlin noise.
Since I generate levels realtime in order to reach infinite.... the trade off is you have to find some non standard way to store changes, but a dictionary or array works nicely.
More info on Herringbone
https://nothings.org/gamedev/herringbone/
https://nothings.org/gamedev/herringbone/herringbone_tiles.html
*EDIT* Thanks a lot by the way!!
Excellent! I hope you can share a Herringbone template for everyone. Really thank you! ;)