Gorkhs's Forum Posts

  • 14 posts
  • So much impressive!

    Thank you :)

    On the other hand, don't expect a full game release before a 10th year mini haha :D

    The main thing is to have fun :)

  • > Hi travellers,

    > I worked on the weather which will be included in the next update, I'm quite proud of the result :)

    > • Procedurally created clouds.

    > • Changing the weather in real time.

    > • Variations of the rain according to the rate of humidity, speed, density of the clouds.

    > • Appearance of thunderstorms and lightning depending on certain climatic conditions.

    > A few more settings to optimize everything ;)

    >

    >

    Subscribe to Construct videos now

    Very beautiful Train))

    It catches my attention that 81% CPU as I dont see anything in there that will cause that high CPU value so you may wanna check if you have something that is hitting that performance.

    Good luck and keep it up!

    Yes it's since I put the raindrops, hence why I need to optimize, and also it's on browser :)

    In standalone under the same conditions the cpu runs at 45%.

    The game will not be designed to be played on the usual browser anyway, I had some quite various bug reports on these :)

  • Hi travellers,

    I worked on the weather which will be included in the next update, I'm quite proud of the result :)

    • Procedurally created clouds.

    • Changing the weather in real time.

    • Variations of the rain according to the rate of humidity, speed, density of the clouds.

    • Appearance of thunderstorms and lightning depending on certain climatic conditions.

    A few more settings to optimize everything ;)

    Subscribe to Construct videos now
  • Hello Tom,

    Thank you so much ! No, no worries about the tweet :)

    It's encouraging, even if there is still a lot of work (enemies, train stops to explore events)

    Anyway, thank you, that motivates me!

  • Well hello!

    I have a little game for you to test which has already required a lot of work even if it is still a prototype.

    Everything was done on C3 and third party pixel art / vector software.

    A game stadium with 6000h+ of development

    Some nice techniques that show that C3 is really powerful.

    Please feel free to give me feedback!

    gorkhs.itch.io/wip-train-machine

    Thanks !

  • Hey Gorkhs, love what you are doing. I am developing a game developer only landing page service, are you interested in participate my close beta?

    onur Thank you, yes with pleasure :)

  • More visual parts for next update :)

  • Adding new Version.

    Now, inventory is working, you can equip engine and bumper (Next coming)

    You can lock item (double-click) for to prevent accidental sale

    And an icon to differentiate new object to those already seen

  • Quality item generator (green, blue, etc...), change visual on truck and add compare equipped/in inventory :)

  • Woo very nice, it's complete?

    For my game, is the french keyboard, ZQSD, press alt-shift for pass on AWSD :)

  • Thank you Mikal :) If you have a name of game for see that

    did you find the movements simple and instinctive?

  • Adding inventory skin :)

    They are some easter eggs in this screen, do you find them? :)

    gorkhs.itch.io/stealtruck

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  • Stealtruck

    • A little preview here (Sorry only french V.) :

    gorkhs.itch.io/stealtruck

  • Sorry if i have bad english ^^

    This video is a preview of my first game.

    Options ingame are previous next time.

    [TUBE]http://youtu.be/sL18ANHO3b4[/TUBE]

  • 14 posts