Mikal's Recent Forum Activity

  • Finally got something with a little eye-candy worth posting (previously was all placeholder solid color block sprites with no art).

    Xefni, a little wabi-sabi game vignette. Cherry blossoms, little Jizo statue, granite blocks which my SO says looks like toast (need to change that texture!). There is also a devlog going in the WIP forum (with the original non-art.)

  • Release 005 - Some Art

    • Add some 'art', I want elements of Zen garden. So granite stone, bamboo, cherry blossom petals falling and the player is a Jizo statue
    • I like the cherry blossoms falling (generated via particles with a warp).
    • The stone looks ok, but to be honest, when shrunk down starts to look like 'toast'.
    • The change to bamboo is too abrupt, perhaps change to something different.
    • Gameplay is too fast and hectic for Zen garden, perhaps slow it down some.
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  • This is really coming along nicely, the style is coming in to it's own, with the enhanced graphics and neon lights color palette.

  • Too limiting to be useful right now. It looks OK and I would have some use for a browser based app, so I could develop easily on any PC, laptop, tablet, etc. I will have to wait for the full featured version to give some real feedback.

  • I saw the nice tutorial on particles and tossed that in to start adding some atmosphere, I also want to start changing the colors to be softer in a Monument Valley like pastel palette. I also have added to level the option to shrink the blocks by a certain amount. Currently, this is applied on all levels but will change it to be varied. With the shrink of blocks, the blocks become interesting and imperfect/impermanent. Wabi-Sabi style!

  • Fun game, some comments, hope it does well.

    • Agree on speed, a bit faster would feel better.
    • Along with faster, would be interesting if you have AI respond appropriately to good juke moves (equivalent of head fake of using the controls)
    • How about a spin move to break a tackle
    • How about a power up of a blocker in front of you (which gets taken out by the first opponent they run into.)
    • On extra point, scale ball smaller as it flies away from (a little juice)
  • Changes:

    • Level does not reset everytime you die, you have 6 chances before reset level. I will probably make the lives per level a level parameter (so it can change).
    • When you die, you change, become smaller, jump strength goes down but you become faster, you degrade and upgrade
    • When you return to starting position, you float up from the bottom and you can still change blocks that you pass through.
    • If you die 6 times, level restarts

    So getting amusingly philosophical for this very simple game, I was thinking about Wabi-Sabi and some of the tenets of Buddhism around impermanence and continuity.

    • I like that your player can also change/degrade over time (impermanence), in fact, I want to make the background fade as the blocks and the player trace over it, creating a unique background for your game over time.
    • Some continuity - you can revive in the same level with your work intact, or you can full resurrect, but there is no end, you stop playing when you want (which might be really fast if you don't like the game, so need to make levels interesting and rev up the programmer art engine.)
    • When you die and come back you can have an unintended benefit - blocks you pass through can still turn.

    Haha, too much thought going into this simple game vignette, but I am enjoying it. Iterate!

  • Talking about all the different game modes - have you seen this (perhaps it was an inspiration?):

    Multibowl

    I saw a demo at GDC, it was pretty amazing which games they chose, some were so obtuse and random and some were pure classics. Similar to this, the actual game play for each game was very quick.

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    (with pretty funny commentary)

  • Some feedback I got that was lost, when the thread got erased.

    From Pandadoor:

    • Watch for playable by color blind [Agree need to make accessible.]
    • Anti-virus [Agree, original name was infex, but was cute and reversed that, because I like the theme being curing]
    • Change from red to green [Yes in the spirit of curing]
    • Jump sfx occurs, even if jumping is not possible [Yes, should change the sound to an aborted jump]
  • Looking at that last screen you posted... starting to remind me of the silos of 'Wool' and the top floor being the dead planet surface outside (which is a good thing, great book.)

  • Level Design

    Done through parameters which generate the initial blocks and some behavior:

    Level attributes

    * 00 Level Number

    * 01 Name of Level

    * 02 Number of blocks

    * 03 Blocks Size

    * 04 SineHMag

    * 05 SineHMagRandom

    * 06 SineVMag

    * 07 SineVMagRandom

    * 08 Animation start

    * 09 Animation end

    * 10 H random top

    * 11 H random bottom

    * 12 V random top

    * 13 V random bottom

    * 14 Vector Enable

    * 15 Vector Animation Cure

    * 16 Vector Animation Infect

    Example level file, JSON object loaded through AJAX objects and events from local storage (may change to cached cloud storage model later)

    {
    "c2array":true,
    "size":[11,17,1],
    "data":[[
    [0],
    ["Explore"],
    [20],
    [1],
    [10],
    [5],
    [10],
    [5],
    ["A0"],
    ["A1"],
    [1024],
    [0],
    [600],
    [625],
    [0],
    ["A0"],
    ["A1"]
    ],[
    [1],
    ["Shrinkage"],
    [25],
    [1],
    [10],
    [5],
    [10],
    [5],
    ["A0"],
    ["A2"],
    [1024],
    [0],
    [600],
    [720],
    [0],
    ["A0"],
    ["A1"]
    ],[
    [2],
    ["A Little Faster"],
    [25],
    [1],
    [100],
    [50],
    [100],
    [50],
    ["A0"],
    ["A1"],
    [1024],
    [0],
    [600],
    [720],
    [0],
    ["A0"],
    ["A1"]
    ],[
    [3],
    ["A Little Faster Shrinkage"],
    [25],
    [1],
    [100],
    [50],
    [100],
    [50],
    ["A0"],
    ["A2"],
    [1024],
    [0],
    [600],
    [720],
    [0],
    ["A0"],
    ["A1"]
    ],[
    [4],
    ["PeeWee"],
    [25],
    [0.3],
    [100],
    [50],
    [100],
    [50],
    ["A0"],
    ["A1"],
    [1024],
    [0],
    [600],
    [720],
    [0],
    ["A0"],
    ["A1"]
    ],[
    [5],
    ["Deep"],
    [35],
    [1],
    [100],
    [50],
    [100],
    [50],
    ["A0"],
    ["A1"],
    [1024],
    [0],
    [400],
    [768],
    [0],
    ["A0"],
    ["A1"]
    ],[
    [6],
    ["Mongo"],
    [12],
    [2],
    [100],
    [50],
    [100],
    [50],
    ["A0"],
    ["A1"],
    [1024],
    [0],
    [400],
    [768],
    [0],
    ["A0"],
    ["A1"]
    ],[
    [7],
    ["Above"],
    [25],
    [1],
    [100],
    [50],
    [50],
    [25],
    ["A0"],
    ["A1"],
    [1024],
    [0],
    [400],
    [600],
    [0],
    ["A0"],
    ["A1"]
    ],[
    [8],
    ["Tower"],
    [25],
    [1],
    [100],
    [50],
    [50],
    [25],
    ["A0"],
    ["A1"],
    [524],
    [500],
    [200],
    [760],
    [0],
    ["A0"],
    ["A1"]
    ],[
    [8],
    ["Vector"],
    [25],
    [0.5],
    [100],
    [50],
    [50],
    [25],
    ["A0"],
    ["A1"],
    [0],
    [1024],
    [200],
    [760],
    [1],
    ["A0"],
    ["A1"]
    ],[
    [8],
    ["Triplets"],
    [3],
    [1],
    [500],
    [200],
    [0],
    [0],
    ["A0"],
    ["A1"],
    [0],
    [1024],
    [740],
    [760],
    [0],
    ["A0"],
    ["A1"]
    ]]
    }
    [/code:3l2zj9st]
  • Added level editor/tester, does not save yet. Can see interesting levels generated by this.

Mikal's avatar

Mikal

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Member since 22 Apr, 2016

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