GLB and GLTF support with single embedded texture
The addon now supports both glb and gltf embedded file formats, including support for a _single_ embedded texture.
If a texture is present in the glb or gltf embedded file it will be used as the texture of the 3DObject model (there then is no need to load the image of the 3DObject, it can be left blank or fill with a solid color, etc.)
If a texture is not present in the glb/gltf, then the 3DObject image will be used (e.g. load texture manually into the image.
kindeyegames.itch.io/c3-3dobject-alpha/devlog/343359/glb-and-gltf-support-with-single-embedded-texture