Mikal's Recent Forum Activity

  • Hacking the endless runner template for Good Things Come in Threes Construct 3 GameJam.

    Controlling three endless runners at the same time, with "A", "G", "L", kind of an interesting mental challenge.

    Description:

    The game is created for the Construct 3 Game Jam. The Jam theme is "Good Things Come in Threes". tritouch is a pixel art endless runner with multi-touch and keyboard controls. The goal of the game is to run the bunnies forever.

    Pitch:

    Bunnies, run for your furry lives!

    Platforms: PCs, phone, tablet

    Control three runners, 1-3 players (1P control all, or split between players.)

    New Update, bigger characters and playable link below.

    Playable!

    Try single player controlling all, or multiplayer, one person per bunny

    PC Controls: P0: 'A', P1: 'G', P2: "L'

    Touch Controls Left part of screen P0, Middle part of screen P1, Right part of screen P2

    Implemented, but not enabled, switch order of bunnies when one falls, the fallen goes to the back of the line, the rest move up a spot (making it easier for the one who fell, will also make scoring higher the closer the bunny is to the front.)

    Need to tune, add variety, levels, powerups.

  • trirun c3 jam, hack of template, 1p, co-op, possibly pvp (with a few more changes)

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  • Tweaked tile map (went to 64x64), increased size of orbs for small phones (in web version), added some animated sprites that came with the asset pack.

  • I am loving the last one, feels epic. The other two are too murky and indistinguishable to my eye, perhaps more shadow and lighting effects would help?. I also like all the warning / danger signs with their distressed look / flickering look, which reminds of Alien in terms of both run down spaceships and electronics which are not perfect. More detail needed on the gun, looks like a blank slab of metal.

    I like the character, they look cool, I want to see what they can do!

    ninepixels Nice start!

  • Thanks, experimenting with an appropriate font and it looks it now works.

    I hope folks update their assets to include this, would be even better if it could be embedded in the font data itself. Then the spacing could be loaded automatically. I wonder if there is enough space in PNG metadata to include a long string like this.

    Ashley thoughts?

  • Menu screen (had to add a 'play' button, so audio would work on iOS, an age old work around.)

  • Just a question - why using 3 touchpoints (instead of 2)?

    Good question!

    It's because of the C3JAM: "Good Things Come in Threes."

    Beyond that, this is just an early example level (which yes could have been done with just two touchpoints), having three touch points allows for more control of more parameters for more puzzles. For example distance between multiple touchpoints, whether a third touch point is in between the other two, different 'angles' between touchpoints, etc.

    So, I'll have an angle control sculpting angle, another angle control color, a distance control size, another distance control a warp effect. Lots of different changes to figure out.

  • tritouch, C3Jam WIP

    devlog

  • Just verifying something: the correct format for doing Sprite Font spacing seems to be:

    [

    [9, "Il"],[10, "i.,'("],[11, ";:!-)[\\/"],[12, "J]<>"],[14, "1"],[15, "j"],[16, "frt*"],[17, "?"],[18, "FLacs_\\"+="],[19, "ESehnz27"],[20, "NPUbdquv358$"],[21, "BCDHZop069"],[22, "Gky4#£"],[23, "KOQRTgx"],[24, "AVX€"],[25, "Y"],[27, "Mw&%"],[30, "m"],[31, "@"],[32, "W"]]

    I tried both of the below in the Spacing Data property of the Sprite Font object, however the spacing is not changing, I imagine it's the incorrect format.

    {"data": [[9, "Il"],[10, "i.,'("],[11, ";:!-)[\/"],[12, "J]<>"],[14, "1"],[15, "j"],[16, "frt*"],[17, "?"],[18, "FLacs_\"+="],[19, "ESehnz27"],[20, "NPUbdquv358$"],[21, "BCDHZop069"],[22, "Gky4#£"],[23, "KOQRTgx"],[24, "AVX€"],[25, "Y"],[27, "Mw&%"],[30, "m"],[31, "@"],[32, "W"]]}

    {""c2array"":true,""size"":[20,2,1],""data"":[[9, ""Il""],[10, ""i.,'(""],[11, "";:!-)[\/""],[12, ""J]<>""],[14, ""1""],[15, ""j""],[16, ""frt*""],[17, ""?""],[18, ""FLacs_\"+=""],[19, ""ESehnz27""],[20, ""NPUbdquv358$""],[21, ""BCDHZop069""],[22, ""Gky4#£""],[23, ""KOQRTgx""],[24, ""AVX€""],[25, ""Y""],[27, ""Mw&%""],[30, ""m""],[31, ""@""],[32, ""W""]]}

    i was referring to this blog post for info:

    [quote:1y3tzn14]Now there's a new 'Spacing data' property that accepts a JSON array of character widths. This is simply an array of a width in pixels, and a string of the characters with that width. For example [6, "il"] means the characters "i" and "l" will appear at six pixels wide instead of the default character width.

    https://www.scirra.com/blog/203/some-bo ... onstruct-3

  • Updated art in first post, same game mechanics.

    Used: Ancient_Temple_-_Ruins_of_Light art pack, nice set of tiles and sprites.

    Now move on to making level behavior, adding in bump map (I want to do full blow multi-light normal map, but C3 is not ready for custom fx), start screen, make levels programmable (with external level file) and procedural.

  • Devlog for tritouch C3Jam game entry for newgrounds.

    Playing with the game mechanism. Touch, puzzle, matching game.

    Requires multi-touch, so play on touchscreen PC, tablet or phone, it won't work w/ just mouse.

    First level only, touch and move the three points to change the top square to match the bottom (angle and size), must touch all three at the same time, figure out how the relation of the points change the square.

    On different levels, the relation between the orbs will change other aspects, which the player will need to figure out (color, contrast, lighting, shape, animation, FX parameters, etc.). The relation between the orbs will be based on angles, distances, number of rotations and velocity.

    In terms of art style will replace the circles w/ 'mystical orbs', the square will be replaced by something like a stone mask of some mythological creature and then throw on a theme about matching the masks and freezing the original mask, before it comes to life and devours, uh the world? So, add a timer count down for each level, if you go over, lose a life or something like that.

    Playable (touch screen, phone, ipad):

    tritouch

    Updated Art (Temple of Light Asset Pack)

    Original Art

  • Narrative through gameplay is the hot way to do this vs adding too many text boxes...

    Just two discussions on this:

    http://www.theastronauts.com/2014/07/ho ... -gameplay/

    https://prezi.com/upk_zlmzmmwh/storytel ... mechanics/

    I know it's a dreaded 'walking simulator', but:

    http://store.steampowered.com/app/50130 ... ith_Finch/

    Did a good job of bringing the player into narrative via user controlled flashbacks.

Mikal's avatar

Mikal

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Member since 22 Apr, 2016

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