Mikal's Recent Forum Activity

  • Good pointer to a nice example, and this is my new favorite plugin/addon, it's great, thanks for doing this! Also thinking about using it for tracks in snow for the rabbits hopping around in winter scenes, etc.

    I did have a couple of crashes, but did not collect the debug info, if it happens again, I will and post.

    Now we have a reflection in a pond, near the fire (didn't paste all objects, but most to test this out.) Hmm, maybe the rabbit should jump in the pond to douse himself!

  • I am a source control junkie (git currently), so it definitely makes me all antsy to put the [Project].c3p file exported from C3 into source control (basically throwing a binary zip file into source control.) Yes, it will allow me to go back to older projects, but with no detailed history of changes, files added, etc. and each push/commit is the entire project, instead of just the files that have changed.

    What are folks current best methods for doing 'real' source control for C3?

    I started to experiment with unzipping the c3p file and checking in the unzipped results, but all the resulting files have the same date/time as the *.c3p file which will not work for source control (it cannot determine which files are newer / older.)

    Ashley is there a general solution coming? (Even if the unzipped files kept their 'original' date/time stamp I could work around the *.c3p file, but I imagine that this concept of date/time may be different now with local storage / cloud save, etc.)

  • Great, thanks for doing this I am sure I'm going to need it in the future. Any chance for an example C3 project (e.g. what you used to test this?)

  • Wow, nice job getting the Addon up and running in C3 so fast! Thanks.

    Tried it out, looks like it works at least from my simple test, I am just switching animations w/ a little blend.

    Obligatory request for Mesh/FFD to be released w/ Spriter2 soon

  • Thanks for posting the gameplay, I really like the _speed_ of the play.

    Bought it.

    Comments:

    • App store: add a video, part of the appeal to me is the speed of play and you can't see that in a screenshot
    • Control scheme interesting! The tap with opposite touch for jump works, just need to train myself to think in context of direction
    • Add a timer, this begs for a 'speedrunner' mode and leaderboards on time to complete each level, ranking, names, etc.
    • I **** at precision jumping (see 'train' comment above.)
    • Price, I think should be $0.99, I think for this level of game, $1.99 is too much.

    Congrats on releasing it!

    Warning: a couple crashes on ios11/iphone 7, on level 5 and level 9. Screen freezes. Having to start over, I am one crash away from stop playing the game, because I need to restart from level 1 each time after a freeze.

  • Cool minimalist style, how about posting a vid / GIF, so we can see gameplay?

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  • Adding a map to navigate begin major scenes / levels. Hotspots on the map allow for actions beyond just travel, like 'info' which lets the main character Spout Lore. Could have a mini game for each time you travel, depending on the location you are going to, if it does not get too tedious (or perhaps just a one-shot mini-game.)

    The map was created using Google Maps, 3D views of a farm in Sebastapol, CA, then used Underpainting 2 Filter from befunky.com. Lots of GIF color munging here.

    Original Map Source

    Processed Map:

  • ...My experience with magitross tho, if you send him a PM, he is SUPER helpful. Very nice guy. Not sure if he is as active now as he used to be. He helped me a ton with all the custom things I wanted to do.

    This is what I was using it for. http://www.playground.yellowbouncyball.com/gametests/zion/ (its pretty rough!)

    Ooo, I like the feel of zion, it definitely reminds me of a Land/Vehicle version of Sunlesss Sea. I posted into support thread about what I was doing with my helper tool, so if someone is interested they can ping me and he has been responsive to other topics we I appreciate.

  • To MiniGame or Not To MiniGame That is The Question

    The main gameplay is Point and Click Adventure / Visual Novel, so most of the play and tension comes from the story and the feelz.

    How about some intermissions though? Since the engine is all set for platform mechanics, I can easily throw in some mini games. The question is do they feel good and what happens to the story if you fail, I don't think we want to restart the story, you generally don't want to move through all the scenes again. It could be a simple block until you get through (then need to balance 'hardness' of minigames, would not want some pure narrative junkie to give up on the story because they cannot pass a minigame.) I am thinking of something from the warren tabletop RPG: give players 'scars' and those will change some future actions / story lines (for example if you are burnt as in the below case, your doe will refuse to be with because of your burnt fur / skin, so you will not get the ending where you raise a big litter together, instead you become lone scout for the warren) Also, I am somewhat inspired by Undertale with bullet hell mini game used for combat, but still telling a narrative tale.

    Here's an example mini game, running through the burning forest avoiding falling burning branches, all place holder art (and the gif version can't handle all the colors, but hopefully it's possible to see what's going on.)

    A good discussion of mini games in RPG and their purpose is found here.

  • Looking awesome! Keep it up! I use the Magistross plugin too! He is amazing- such a useful plugin Good luck on finishing!

    Thanks for the feedback, finishing is definitely hard!

    haddy22 - When you used the Dialogue Template, how did you about creating all the dialogue content? Were you using the Dialogue Utility, *.csv files, or did you have another tool flow?

  • haddy22

    Looks cool, very clean interface and graphics. For some reason the top boxes with text don't feel the same as the rest of the UI ('3d-ish' vs 2d?) Looking forward to checking out the game play. That's a great goal to knock it out in one month, have you done that before?

  • Gigatron

    Can you please update the link to your converter? It's no longer hosted.

Mikal's avatar

Mikal

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Member since 22 Apr, 2016

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