To MiniGame or Not To MiniGame That is The Question
The main gameplay is Point and Click Adventure / Visual Novel, so most of the play and tension comes from the story and the feelz.
How about some intermissions though? Since the engine is all set for platform mechanics, I can easily throw in some mini games. The question is do they feel good and what happens to the story if you fail, I don't think we want to restart the story, you generally don't want to move through all the scenes again. It could be a simple block until you get through (then need to balance 'hardness' of minigames, would not want some pure narrative junkie to give up on the story because they cannot pass a minigame.) I am thinking of something from the warren tabletop RPG: give players 'scars' and those will change some future actions / story lines (for example if you are burnt as in the below case, your doe will refuse to be with because of your burnt fur / skin, so you will not get the ending where you raise a big litter together, instead you become lone scout for the warren) Also, I am somewhat inspired by Undertale with bullet hell mini game used for combat, but still telling a narrative tale.
Here's an example mini game, running through the burning forest avoiding falling burning branches, all place holder art (and the gif version can't handle all the colors, but hopefully it's possible to see what's going on.)
A good discussion of mini games in RPG and their purpose is found here.