Lapine Tales is a point and click / platformer / visual novel game (hopefully taking the better parts of each element or paring down to which is best for gameplay) It is inspired by the the warren rpg tabletop role-playing game (which was in turn inspired by the book Watership Down, Fifteen Rabbits and Peter Rabbit.)
I just have begun working on the initial game engine, but now have something to show.
Inspirations:
* Bunnies live, fight, die, love
* The Warren RPG
- "The Warren is a tabletop role-playing game about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits. It is a game about survival and community." - From The Warren RPG web page
* Tokyo Dark (TD)Point and Click (P&C) adventure, great story, art (including full video animations), shows how a constrained P&C engine can tell a great and immersive story
Goals:
* Implement a TD style UI in my own C3 engine, with a short story, add platformer elements if interesting.
* Create simple tools for level / dialogue / game story creation to speed content creation.
Initial Design: I took a stab at this before, based on Pixel Art and making it a Narrative Platformer, but that was a fail: too much effort to marry genre in one form (NPC AI, Platformer death mechanic not good for adventure), overall not enough narrative possibilities. So this is my second iteration, focusing more on narrative.
"Use Your Constraints" (From Slime Rancher Post Mortem)
* Limited Art skills
- Use befunky.com Artsy post processing on all below art sources to unify style (Underpainting 2)
- Free/Low Cost Pixel Art Assets
- Free/Low Cost Drawn Art
- Free Stock photos
- Use level design for 'background art'
- Google Maps for Farm Map with befunky and 3D view tilted to perspective I liked
* Point and Click without jumping
- Simple flat levels with lots of decoration (eventually! Very plain now.)
* Limited Animation skills
- Leverage existing pixel or other sprite strips with Artsy post processing to unify style
- Use art from LadyFizi WD Fan Art who graciously allowed me use her art in my game (LadyFizi Deviantart)
- Use Spine to animate 'still pictures' from above (I am a Spine novice, but see good potential here)
- Still hoping for Spine / Spriter integration into C3, right now using sprite sheet which is more of a memory hog and the animations are not as smooth.
* Story/Subject limitations
- Rabbit character limited expressions
- Drawings in curscene can add more. but sprite on screen are too simple, hard to differentiate?
- Add different animals (akin to different human personalities)
For the first above example, I used the Epic Platformertemplate and added: point and click movement and point and click hot spots. When hovering over a hot spot, the 'actions' for the hotspot appear, each hotspot has a 'distance visible' so they appear or disappear as the player moves towards or away them. Most of the actions of the hotsport trigger dialogues of one form or another and each instance of the hotspot has variables for the actions and tags for the parameter for each action. Let me know what you think.