Yswellin's Recent Forum Activity

  • Huh,interesting! This is something I didn't come across in my shovelin' last night. I'll definitely take a look.

    Is there anything that will create rooms? I haven't found anything like that yet :/

    Thanks so much!

  • Hi all,

    I'm looking for exactly this:

    scirra.com/forum/roguelike-dungeon-generator_topic40553.html

    or this

    scirra.com/forum/plugin-dungeon-maze-generator_topic40679.html

    which are basically plugins, unfortunately for construct classic, which will create randomly generated dungeons with rooms, etc. The sides of the room would be solid and impassible while the player can freely move about the maze.

    Can anyone point me in the right direction?

    Thanks!

  • By tiles you mean like, a sprite for the wall texture, a sprite for the grass etc, right? Yeah.

    I think B is less work than A but it's still work :)

  • Hi all,

    I'm trying to make a maze type game. I have been using RPG maker's great generate dungeon feature to generate a fairly decent maze. After I finish it up in RPG maker, I put it into photoshop, and save as a PNG.

    <img src="http://dl.dropbox.com/u/93047429/3.png" border="0" />

    What I want is to give part of the map SOLID behaviour, such as the bushes that make the "walls" of the maze. I want to allow the player to be able to walk on the grass and the grass only (making up the path).

    I tried, in photoshop, to isolate the walls, and leave the path transparent. My thought was that by importing the walls png with transparent paths, applying the solid behaviour would only affect what was NOT transparent (ie the walls). It makes everything solid, however, and the PC cannot move through even the transparent bits. Even if the PC was above the layer that was solid.

    <img src="http://dl.dropbox.com/u/93047429/1.png" border="0" />

    I then tried the reverse, which was to make an image wherein only the PATHS were selected, but not solid, and the walls transparent, with the aim of making the bg maze (see picture 1) the solid, and that the PC, because the paths layer is NOT solid, would be able to walk upon it. No dice.

    <img src="http://dl.dropbox.com/u/93047429/2.png" border="0" />

    So, any thoughts before I start adding invisible black barriers with the solid property at the edges of the path? It's a ton of work and I was hoping to have several maps in game!

    Thanks!

  • I have answered my own question, and I'll post it here so that future people with this problem have the solution too!

    I needed to add a "scroll to" behaviour to the invisible box that in pinned to the player (not to the tiled bg object!). Now the BG scrolls along with the player :D

  • Hi all.

    I was going through this tutorial on platformer games scirra.com/tutorials/253/how-to-make-a-platform-game

    but my problem is that the "view" box doesn't scroll with the player. For example. I can have my player jump down to another platform, but the game doesn't go with him. Same on the third platform form the "ground", it extends right beyond the border but the game won't scroll with him.

    Here's a capx dl.dropbox.com/u/93047429/testplatformer.capx

    I'm sure I'm missing something especially obvious, but this has been driving me crazy!

    Thanks!

  • Yswellin:

    Well, maybe you should tell us what you did? Hard to know if you did it wrong if we don't know what you've done.

    <img src="http://i3.kym-cdn.com/photos/images/original/000/234/739/fa5.jpg" border="0" />

    Just wanted to know if others are still having the problem, or just me because I'm messing around with animations for the first time :)

  • Should be fixed in r99 now!

    I don't think it's fixed :( Maybe I'm doing it wrong...

  • That was the best possible answer I could have hoped for :D!!!!

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  • Okay. Say I have a game and it's amazing. And I want to sell it on whatever distribution network I can. I would save the project as an .exe or whatever the CS2 equivalent is.

    My question is, how can one implement a save feature, where the user's score and stuff they bought from the ingame store is saved, with and without access to the internet. I assume webstorage is fine for when people are playing in a browser or have their internet connection active.

    But if my internet is down or just unavailable, how can I make a save system that will save the user's data? Does webstorage do this as well?

    Thanks!

  • I would also like to know if this was implemented, though it doesn't seem like it in r99.

    You might try this? scirra.com/tutorials/321/how-to-make-and-name-save-game-slots/page-1

  • Could this be done with a global variable? For example, have a global variable switch to 1 instead of 0 at the end of your last scene in your first level of difficulty.

    You'd have to figure out how to store it. You might look into how to save and load games.

    I'm doing this as well, and I plan to do this via global variables. I'll work on this today or tomorrow and see what I come up with.

    Hope it helps!

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Yswellin

Member since 13 Jun, 2012

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