Yswellin's Recent Forum Activity

  • Here is a very heavily commented capx to hopefully get you started.

    http://dl.dropbox.com/u/93047429/scoresToGetYouStarted.capx

    Hope it helps!

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  • No I'm guessing it would be easy enough to replicate with sprites instead of buttons, but I'll try it out myself first :3

    Seriously this was exactly what I didn't know my game was missing.

  • Right click on the folder that says Layout on the bar on the right hand side. Select New Layout, or something like that (don't have it open at the moment)

    You would make an event to move your player form one layout to another.

    For example,

    Player(sprite object), on collision with Door(another sprite object) > switch to layout 2

    http://www.scirra.com/tutorials/37/beginners-guide-to-construct-2

    This tutorial is how I started, and how most of us started. You should definitely check out more tutorials, read the forums, and use the manual if you have a problem. Then if you're really stuck make a post, we're super friendly here and we'll help you any way we can :)

  • Try reset global variables. I think it's system> reset global variables.

    Looks AMAZING by the way!

  • Wow. Hopefully this gets into the FAQ! Great job!

  • We have free dropbox accounts (dropbox.com)

    You then save your capx on your computer and copy it/upload it into the public folder. Here's a little more detail from another post I made:

    Re: drop box: in your dropbox directory ie: the dropbox website, there is a folder called PUBLIC. you did not create it, it was there when your dropbox account was created.

    Put whatever you want to share in that PUBLIC folder. Then you can share that link. I think you right click on the file in the PUBLIC folder it will give you an option for a shareable link.

    Hope it helps!

  • Wow. Exactly what I needed. Awesome! You just got rid of like 90% of my stress!

    Thanks so much everyone! I knew you guys would help :3

  • Following exactly what you're asking in the post above here is a capx.

    Not surprisingly, this works. Two questions:

    How would I get it to stop spawning falling blocks when the third sprite is switched?

    Is there a way you can think of to make the falling block and the sprite face match? For example, if the fallling block was blue, then on collision it would turn the sprite on the right blue as well. I'm working on figuring this out, and had done so before, but I don't understand instance variables very well, or currFrame, so it's like having to relearn it :3

    Thanks again!

  • WAIT 3.00 seconds is what is preventing it from triggering it at the same time. If you move the green player rectangle out of the way of the second falling block, the event still runs, even though the player and the falling block are not colliding :/

  • Following exactly what you're asking in the post above here is a capx.

    I'm gonna go and take another swing at understanding this a bit better Kyatric. I think of everyone you've come the closest, but I don't have much experience with UID's or whatever they are o.9

    This is what I want:

    On the first collision, the first sprite goes from transparent to whatever (in this case 0)

    <img src="http://dl.dropbox.com/u/93047429/fall1.png" border="0">

    On the second collision, the second sprite goes from transparent to whatever (in this case 1)

    <img src="http://dl.dropbox.com/u/93047429/fall2.png" border="0">

    On the third collision, the third sprite goes from transparent to whatever (in this case 2)

    <img src="http://dl.dropbox.com/u/93047429/fall3.png" border="0">

    That's what I would like. I can;t seem to figure it out :/

    Thanks guys!

    Weishaupt:

    Yes, I need those two events in the picture you posted above NOT to be triggered at the same time. I need them to be triggered by the same CONDITION, which is the red box colliding with the green box.

    There must be second condition to make them run separately, because as you say, now they are running at the same time, but I don't know what that condition is. That is what we are looking for. That's the problem.

    The other problem is how to make it such that the red falling blocks keep spawning until each sprite on the right has changed frame.

    For what I want in terms of what the problem is, see my quote above.

    I really appreciate all the help you've given me thus far everyone. I'm learning a lot!

  • Getting there!

    Problem is, if I try to run the second event, they run at the same time.

    I added a wait 3 second to the second event and now it waits to run, but it run automatically after three seconds, even if you move the player out from the collision with the falling block.

    Here's an updated Capx, with movement for the player and the wait added in.

    fallingTest3.capx

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Yswellin

Member since 13 Jun, 2012

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