roboteka's Recent Forum Activity

  • Hey, another Finn here - PM me your question in Finnish and I will try to help you!

  • Hey, your app looks really polished. Good luck with the sales!

  • Hi!

    If you have a way to get actual access to the Objective C code you could ask the user for the device name like this:

    NSString *deviceName = [[UIDevice currentDevice] name];

    This should return the devices name.

    I have no idea how you would get access to the objective c code though. it may be a case of checking how and where the script is and manually modifying the variables using objective c :D. Might actual be quite straight forward.

    An interesting idea, thanks! Maybe I should take look at it in Xcode, I have to compile the file to the App-review that way anyhow. Hmm.

  • You could always resort to asking the user in the menu.

    Yes, you're right. Maybe I should just add the options menu I've been trying to avoid. Thanks for the idea!

  • Hi there!

    So - we got our game working almost 60fps on every other iOS7-device except the iPhone 4. I'm currently optimizing everything I can to get it running at 30fps, but it seems I can't reach it without touching the core elements.

    It got me thinking do any of you guys know if there's a way of telling what device the user is on? I was thinking checking the resolution, but 4S has the same screen so it kinda f*cks up that plan.

    Any ideas?

  • Hey guys, has anyone solved this problem? Tried to ask Ludei, but their customer service has gotten worse lately and they just told me to go ask their Forum where no one answers. Sigh.

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  • Love the style, nice work!

  • Okay guys, we have a release date: 30th January 2014!

    We got the game working 60fps with CocoonJS, but unfortunately the support for iPhone 4 and earlier had to be dropped. Works fine with 4S, tho.

    Interesting times ahead! We got a sweet launch ad/trailer coming too...

    Thanks for your support!

  • I am having this problem as well, started with the latest CocoonJS version. Weird stuff.

  • Hey, nice find! <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Our game is not in the Appstore just yet - we're releasing it in January - but I think if you use webstorage to store the data and don't clear the cache with any events on game start etc. you should be fine.

    I'd double check with Ludei just to be sure... actually, there goes another thing on my growing to-do list!

  • Hi folks! I am having the same bug with my game. Any solutions? It started after the newest CocoonJS (iOS) update, before that all the sounds worked fine.

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roboteka

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