MAVERICK's Recent Forum Activity

  • Thanks,

    Will do from now on.

  • Thanks Vercingetorix,

    "Commenting my events"..what do you mean by that? Like highlighting them somehow?

  • I hate to ask, but I cannot figure this out.

    I've already got my character to melee, but I have tried a few things to get him to actually kill the enemies and nothing works. The closest I got is to where he melee's anywhere on the map and kills all enemy I set to destroy. I just want him to kill whatever he actually touches when he melees.

    Can anyone help me with this or send me a link to a tutorial/topic/or a capx that has a clear way of explaining it?

    Here is the capx: dropbox.com/s/ryom0vrmfg6ry9f/Jungle%20Tutorial%20%28Hulk%29.capx

    Thanks in advance

  • Great, thanks Ashley!

  • When I purchased this I bought the personal use version. Once I'm ready can I purchase the more expensive version with a discount since I already have the personal version?

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  • Hey rFisher,

    I figured out how to implement the "For each" and it is better than what I had, but not quite what I want. What you had me do made all the "Bee enemies" attack me if just one "Bee enemy" attacked me.

  • Hey rfisher,

    Thanks for the response. I was looking around in event 42 and I'm not sure where exactly "for each" is. Does it come before "sysytem"? I am still very new to this. I hope I'm not asking too much of you.

    Thanks for your help.

  • Hey guys,

    I would upload my updated capx but I'm not near my PC. Just on the one at work. Here is my old capx with the same problem: dropbox.com/s/ryom0vrmfg6ry9f/Jungle%20Tutorial%20%28Hulk%29.capx

    My problem is the "BeeEnemy". I'm glad I got it to follow me, but all 3 three of them copy the original Bee's movement. Example: if the original Bee moves to the right then the other 2 will do that movement, until that Bee is destroyed. How do I make it to where they all have their own individual movements without copying the originals movements without the original having to be destroyed first?

    The only idea I have is to make 3 Bee's instead of cloning them after the first one made.

    Thanks in advance.

  • Hey Rory, I still haven't tried this yet. I've been caught in up in a lot of things, but I will try soon and let you know. Thanks for all your help by the way. My friend and I liked your game.

  • Oh awesome! Thanks man. I'm glad everyone here is so willingly helpful. I really appreciate it.

  • Once I updated to the new version of Construct 2 it messed the vertical platforms up again. They are not as bad as they once were, but I was wondering if ROJOhound or anyone can tell me why and what I need to do?

    dropbox.com/s/ryom0vrmfg6ry9f/Jungle%20Tutorial%20%28Hulk%29.capx

  • Yeah, I saw this post, but I was trying to do it without a double jump. Is there a way I can have the double jump active when I am on the falling platforms, but then inactive when I'm not?

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MAVERICK

Member since 11 Jun, 2012

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