Enemy AI

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Pixel Enemies for SHMUP consists of 45 enemy ship sprites to be used in your game.
  • Hey guys,

    I would upload my updated capx but I'm not near my PC. Just on the one at work. Here is my old capx with the same problem: dropbox.com/s/ryom0vrmfg6ry9f/Jungle%20Tutorial%20%28Hulk%29.capx

    My problem is the "BeeEnemy". I'm glad I got it to follow me, but all 3 three of them copy the original Bee's movement. Example: if the original Bee moves to the right then the other 2 will do that movement, until that Bee is destroyed. How do I make it to where they all have their own individual movements without copying the originals movements without the original having to be destroyed first?

    The only idea I have is to make 3 Bee's instead of cloning them after the first one made.

    Thanks in advance.

  • Event 42 uses the distance function and references the position of the bee. You have 3 bees, use a "for each" and event 42 will run for each bee.

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  • Hey rfisher,

    Thanks for the response. I was looking around in event 42 and I'm not sure where exactly "for each" is. Does it come before "sysytem"? I am still very new to this. I hope I'm not asking too much of you.

    Thanks for your help.

  • Hey rFisher,

    I figured out how to implement the "For each" and it is better than what I had, but not quite what I want. What you had me do made all the "Bee enemies" attack me if just one "Bee enemy" attacked me.

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