Unconnected's Recent Forum Activity

  • Turns out I had a very old DropBox account from when it was new.

  • Well I found the issue. It was user error.

    It turned out it wasn't showing in properties because I didn't have any of the text objects on a layout.

    Also turns out I didn't even need a family. I didn't think of just making an instance of a Text object...

    'Fade' and 'Pin' is working now.

  • It is almost as if the ability to access them was partially disabled.

    I have a family with text objects in it.

    I add Pin and Fade behaviors to the family.

    I can't seem to access it in 'Properties Bar', it doesn't exist.

    I added instance variables and effects as a test and can't access them as well.

    I can access all of them on sprite based families though.

    If I use events I can set up almost everything, I seemingly can't set if the text object is 'Destroyed' or 'Active at Start'.

    I have 5 text objects that I need to Pin and Fade when created.

    Do I have to do 1 by 1?

    I was planing to add more to the text family to reduce events.

  • I meant an hour worth of seconds.

    Sorry, I'm a tad bit confused.

    It isn't considered as in 3600 seconds will be lost/gained, or it isn't considered because the seconds counted isn't effected?

    In a time based game an hour could make a huge difference.

    Daylight savings time follows rules.

    begins at 2:00 a.m. on the second Sunday of March and

    ends at 2:00 a.m. on the first Sunday of November

    It shouldn't be hard for me to implement that if needed.

    I just don't want to break stuff in my game.

    I appreciate the time.

    Thanks again.

  • Rex, You must be busy, just on the forums alone.

    How is Daylight Savings Time handled?

    Does it give/take away an hour from a timer or does it work around it.

    How would I work around DST if I needed to?

    I'm referring to Time Away L.

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  • 1. I know what tags are called for, I was asking why a tag was needed to request an xml file. I did ask that wrong, sorry.

    It won't let me remove the tag on Request Dialogue.xml. I didn't see a reason for that.

    Request Dialogue.xml (tag "Dialogue")

    Dialogue isn't a tag in Dialogue.xml. The only tags in Dialogue are "chapter1" and "hint". dialogue isn't even an attribute or attribute id.

    2. You answered that clearly, thanks.

    3. I wasn't familiar with the native expressions:

    left(text, count)

    Return the first count characters of text.

    len(text)

    Return the number of characters in text.

    I knew this was the typewriter part, I wasn't sure how it was working because of the formula.

    Now that I had a while to think about it and you pointed out left had an (a,b), I know most of it now.

    +1 makes sense to me now, I was confused by all the new native expressions.

    left( xml.StringValue("/chapter1/hint/text()"), len(Text.Text)+1)

    I am not understanding

    = or /text()

    4: Thank you

    5: I'm not 100% sure how len(Text.Text) is getting the length.

    I am now guessing Text.Text is something like Self.Height?

    Since it is in the same action it already knows what it is referring to.

    I am just not clear on why the same word is repeated twice.

    How do I just post the text all at once instead of having a typing effect that is in question 3?

    I would guess I could set "Every X Seconds" to 0, but it would seem like it would do more work that way versus just displaying all at once.

    Would it be this?

    "/chapter1/hint/text()"

    I was also curious how to break the line in XML file. is it just by pressing enter or do I have to do something like </br>?

  • I was curious if Someone could comment on the Capx or explain what these mean.

    1: "Request Dialogue.xml (tag "Dialogue")"

    Why does a tag have to be used here? Wouldn't the name of the XML file be enough?

    2: "Load XML document from string AJAX.LastData"

    Why do I need to use AJAX to load an XML? and what is LastData actually doing?

    I looked it up, but don't fully understand it.

    "The LastData expression can be used to access the content of the response."

    3: Every 1.0/10 Seconds

    "left(xml.StringValue("/chapter1/hint/text()"),len(Text.Text)+1)"

    I am not fully understanding the

    "(/chapter1/hint/text()"),len(Text.Text)+1)"

    part, can somebody explain this a bit?

    4: Is there a reason to have "Every 1.0/10 Seconds" instead of just having "0.1"?

    I sometimes miss simple things. I don't think there is, but I may be missing something.

    5: Compare two values

    len(Text.Text)

    =

    len(xml.StringValue("/chapter1/hint/text()"))

    I don't understand the 1st value. It is seemingly getting length, but what is (Text.Text) doing?

    The 2nd value is the same as in question 3. If question 3 is explained then this would be too.

    I know this is getting the current value as well.

    Another question. How do I just post the text all at once instead of having a typing effect that is in question 3?

    I would like to use the typing effect, but in some spots I need to just have the text appear all at once.

    Thanks. I know it may be a bit of a large request.

    It is just if you don't know something or the lingo is a commonly used word, it is sometimes hard to look up.

  • Thanks, 99Instances2Go

    I've learned a lot from you just on random posts.

    I had no idea c3 was even out yet...

    It is in beta and the editor can be accessed in Chrome.

    I can't' so I am not sure if they are updating it or my Chrome is just messed up.

    I always have trouble in Chrome.

    It still looks good though.

    200 objects isn't a lot, but what I am making is for mobile.

    I already have a lot of calculations just in the foundation of the game because of self adjusting formulas and many, many layers to add effects.

    I was just trying to get the best performance, because I still have to add content.

  • You are right.

    I had that and it was going through the layer to the layer below it.

    I was over complicating my problem.

    I simply have to change the order of a few things.

    Thanks for the reply.

  • I'm not talking about transparency built into the Tiled Background image.

    I mean transparency using a 2nd object.

    I have a tiled background and I would like to see through it in certain spots.

    Similar to a window in a wall. The wall would be the Tiled Background and the Window would be the 2nd object.

    I tried blend modes, but can't find the combination if it exists.

  • I was meaning a new object with a new name and no variables.

    Was only wanting a shortcut. It is easy to just remake, so I will just continue doing that.

    Thanks

  • I know this is an old post, I searched and couldn't find a newer post or one with an answer...

    Is their a simple way to duplicate an object in the project, in order to make a copy and not a clone.

    I know how to clone, but it adopts the variables and I'm not wanting that.

    I am just wanting a duplicate object independent of the other.

    I know it is simple to just make a new object.

    Mostly out of curiosity I was wanting to know a keyboard or mouse shortcut. It would be useful if it exists.

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Unconnected

Member since 6 Apr, 2016

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