Dakiu's Recent Forum Activity

  • Hello Everyone,

    I'm trying to use the new multiplayer plugin, however I'm facing the following problem:

    • I have 1 family with 3 sprites: CharacterA, CharacterB, CharacterC.

    When a peer connect to the host, I have Create objetc: CharacterB.

    The host see all correct, but the peer create a random sprite from the family instead the one I said to create.

    Is there a problem with the synchronization and the families?

    Can be used the families here?

    Thanks in advance,

    Regards

  • yeah same error for me, thanks for reporting.

    I didn't know why this happened (only in 164).

  • Hello, I'm from Chile and I love to make games with C2 :D

  • Hello Everyone,

    I'm trying to do a platform and I want the main character can bounce on the enemies, when is falling.

    Like this:

    youtube.com/watch

    I tried with "Is Failing" action but does not jump again.

    How can this be done?

    Any recommendation?

    Thanks in advance,

    Best Regards,

    Jaime Medina.

  • Hello Julian,

    What I found is when you use the Every X seconds, does not work with the create object or spawn action.

    Instead I created a variable that every X seconds add one.

    I mean,

    Variable time= 0

    Every X seconds - > Add 1 to Time.

    Then If I want to create an enemy every 5 seconds for example.

    If time = 5 create object (or spawn).

    And this works perfect.

    Best Regards

  • Thanks for the guidance/recommendations!!

    I'll prove those options.

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  • Hi Everyone,

    I'm developing a game for a mobile device using the cocoonjs exporter.

    And I have a problem with the music, I'm testing my game on a Samsung Galaxy S3.

    And I have used .ogg and .m4a   but neither of these files are playing on the Galaxy S3.

    I mean in the Galaxy S3, you don't hear any music.

    I checked the Ludei Documentation and I noted the following:

    wiki.ludei.com/cocoonjs:featurelist

    In "AUDIO".

    'audio/mpeg'

    'audio/mp4'

    'audio/x-wav'

    It seems that Cocoonjs doesn't play the .ogg format.

    BUT in Contruct2 you cannot import .mp4 or .mpeg , so... what can be a possible solution for this??

    (The .wav works, but I don't want to use it, these files are to heavy).

    Best Regards,

  • Hi,

    I Tried a couple other things such as setting group and...

    didn't work....

    Anyone else was dealing with this issue before?

  • Hello EncryptedCow,

    I tried with the global variable with different value in the layouts and doesn't work.

    Layout1

    On Start of layout set variable=1

    if (variable=1)   every X seconds

    Layout2

    On Start of layout   set variable=2

    if (variable=2) every x seconds

    I also tried comparing variable, values (layoutName), and other conditions such as layout end loading...

    But, nothing works, the "every x seconds" just ignore those ones.

    It seems that from the start of the game without matters what layout is, the "every X seconds" is always running.

    Any idea?

  • Hello Everyone,

    I need your help to resolve this problem.

    I have two layouts: Layout1 and Layout2 .

    In the Layout1 you can select missions, meanwhile in Layout2 you play.

    The problem I have is the following:

    In the Layout2 I have Every 5 seconds an enemy appears.

    But, if you stay in the Layout1 without select any mission and the 5 seconds already passed when you enter to layout2 the enemy is there...

    The 5 seconds pass meanwhile you are in the Layout1.

    How can I do that the "Every 5 seconds" only works when you are in the Layout2 ?

    Thanks in advance and best regards.

  • Hi, I speak spanish and I understand a little of portuguese this is the translation:

    Ol� gostaria de saber fazer uma sequencia de golpes no costruct 2 to criando um jogo e quero saber como fa�o para player atacar eu j� sei fazer a para de colocar a sequencia

    "Hello, I would like to know how can I do a combo sequence on Contruct2, in order to create a game I want to know what I have to do to put a sequence in the player"

    I think he's referring to the typical press the button 3 times for a combo sequence.

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Dakiu

Member since 6 Jun, 2012

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