Dakiu's Recent Forum Activity

  • You can use the "sprite: overlapping at offset" condition to check if the player is next to a certain type of wall.

    I didn't understand completely how to use the Overlapping at offset, I made some tests, but is not working how I want.

    Thanks anyway for the idea.

    I know the "Jump Thru" does not activate the "isByWall" but this does not apply to my game.

    (Basically because the jump thru always maintain the same Angle)

    Regards

  • Hello Everyone,

    I'm working on a runner game, so I'm using the condition "is by Wall", wherever the character collides with a "wall" the player loose, this works perfect.

    But the problem is that I have some walls that I do not want to be affected by this condition (the player shouldn't die).

    I'm trying something like

    [X] Platform has wall to right

    [X] collides with C (INVERT)

    Then do not die.

    But it's not working.

    Any idea?

    I would like to continue using the "is by Wall" but to choose which are the walls that can kill the player. Not all of them.

    Thanks!

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  • Dakiu

    Did you find a solution for this? I'm having the same problem understanding the menchanism.

    Yes, as far as I remember, I just updated the animations only in the host I mean the Start Animation.

    This worked for the client.

  • > Someone knows if the 2.0.2 works with the FullScreen AD ?

    >

    > Because in this game

    > https://play.google.com/store/apps/deta ... ogames.com

    >

    > I'm using fullscreen AD but I have never seen the ADS. (interstitial)

    >

    > Should I use only banner AD ?

    >

    held a training mission. level 10 sec - comlete (1lvl). mission took 20 seconds (2nd level) but did not see any ads

    Thanks for the testing, I have a interstitial ad that should appear in every mission before the Countdown.

    But, I have never seen the ad.

    I don't know if it is this does not work with 2.0.2 or maybe I did not configure correctly the application.

    I will try with banner AD.

  • Someone knows if the 2.0.2 works with the FullScreen AD ?

    Because in this game

    https://play.google.com/store/apps/deta ... ogames.com

    I'm using fullscreen AD but I have never seen the ADS. (interstitial)

    Should I use only banner AD ?

  • Hi,

    My game:

    Mara Terminal Velocity.

    It's a "runner" game, you can see the video for more details (in the google play).

    Basically you use two buttons, and the touch on the screen.

    You can try it here (free):

    https://play.google.com/store/apps/deta ... ogames.com

  • Giving more reasons to use Crosswalk.

    The problem with Crosswalk is that you can't use ads at least not mopub/admob.

  • I tried with a fullscreen AD with 2.0.2 and is not working...

    I miss the 1.4.7 compiler ...

  • Yesterday I noted, that 1.4.7 is not available in ludei's compiler.

    Just 2.0.0 2.0.1 2.0.2 versions.

    I haven't tried with 2.0.2 version yet..

  • Thanks for all your suggestions!

    I tried with fullscreen + fraps, but Fraps didn't work fine.

    At the end, It was edited with Sony Vegas.

    Here's the video:

    Thanks!

  • Oh, I used AdMob.

    In fact I used a tutorial that I found in the tutorials section

  • Hi,

    I want to record some gameplay of my videogame.

    I have fraps.

    But the problem is when I record the browser appears the navigation bar, the taskbar and more.

    And I want to only show the gameplay, is there any program where I can cut the part that I'm interested to show?

    Regards

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Dakiu

Member since 6 Jun, 2012

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