Dakiu's Recent Forum Activity

  • Hi,

    Yes, I know the art is not so good, but I did what I can (I'm programmer not artist )

    I didn't try it in tablet so I didn't check the position of the buttons.

    I used cocoonjs 1.4.7 and mopub

    Regards,

  • I don't think so, because it was created for mobile.

    In the navigator is not easy to play.

    For the Scirra arcade I would need to to many many changes.

    Sorry

  • The game has been updated to version 1.1, with more content.

    All free!

  • Hi,

    Thanks for the help.

    Yes the font have those characters.

    I have been researching and I think the problem is the dictionary (I use the dictionary with Json).

    However, the link you provided is very useful for this situation!!

    That will work a lot if I cannot find other solution!

    Thanks for your help! (and link )

  • Hi everyone,

    I'm using .json files to provide translations to my game.

    Using the AJax: On Completed, and Load from JSON string AJAX.LastData.

    Anyways, everything is working fine, the only issue I have is with the characters.

    The english appears fine, but in Spanish with the letters "ñ, á,é" etc... doesn't appear the char, instead appear a rectangle.

    I understand that this can be due to the codification (uft8) however, I don't have any idea how to change this in the json.

    Any idea?

    Thanks in advance

  • Hello Everyone,

    I want to show you, my first game called MARA: TERMINAL VELOCITY.

    Is available in the Google PlayStore for Free, you can download it from here:

    https://play.google.com/store/apps/deta ... ogames.com

    It's a runner game, easy to play.

    You have one button for jump, another for speed (or turbo). And you can touch the screen and create platforms.

    Please, give me your opinions.

    Best Regards <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • I tried to download the .capx from the ludumdare site, but when I open it in C2 it throws an error.

  • ooh I see thanks for the help!

  • up! to see if anyone can help me

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  • Hello Everyone,

    I am working on a Multiplayer game, and for that I followed the ghost shooter example, and I started to modify to achieve what I wanted to do.

    The game is basically 2 players (host/client) they can hit the ball.

    What I have right now is the host works perfect they can shoot for both sides (in the ground and air).

    However the client is not working.

    Always shoot for the same side, and in the air does not shoot at all, it seems that is ignoring all the instructions.

    After many experiments I figured out that the "is mirrored" it seems that is not working or perhaps I'm not using the instructions correctly.

    What i want to do, the players can hit the ball to left and right in ground and jumping, but as I said the client is not working at all.

    Can someone please help?

    I attached the .capx if you want to take a look.

    Also I'm using families.

    The event 31 is the one that sends the data which is received in event 81 (is disable but still is working not sure why).

    Anyways thanks in advance!

    Best Regards,

    https://drive.google.com/file/d/0B-Q-JS ... sp=sharing

  • umm I think I did not explain clearly.

    The problem that I have is the animation is not starting for example I have this:

    getbit(sprite.inputs,0)==1 Set Animation "animation01" (play from beginning)

    (This is following the multiplayer game example).

    But the animation is not starting.

  • Hello everyone,

    I'm working with the multiplayer plugin, but I cannot figure out the animations.

    Currently I have 2 players A(host) & B(Client).

    The sprite animations in the host work fine.

    However in the Client, the animations from "A" (host) are not working fine.

    I'm using the getbit/setbit instructions.

    It seems that the animations are not synchornize with Sync:Object (only the position) and these needs to be set differently, am I right?

    Regards

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Dakiu

Member since 6 Jun, 2012

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