Search for some footage of a game that does what you're asking here, otherwise it will be hard to get clearly what you want
Can you post a video of a game that uses this mechanism?
You need global variables (or array) to store the sprites ID from a layout to another, let's say you have a variable named CarVar :
Same for the wheels, then on start of the next layout :
Can you post a screenshot of your actual code? Thanks
Perfect you did it, now to compress the code you can give a parameter to the function and use it to change the text, check the manual :
construct.net/en/make-games/manuals/construct-3/project-primitives/events/functions
I think you don't get what I'm explaining, nevermind, I get other stuff to do right now, cya later
The "Go" signal makes sence, but the function itself won't be enough to reset the text if you didn't add the correct events, did you make sure to reset Dialog.TextLen to 1 when triggering the function?
you need to do some customisation here, add an event that reset the text
Did you put an action that actually reset Dialog text? Also I'd need to see where you put that "Go" signal
Well of course, you need to do some customisation here, add an event that reset the text for example, you just asked for text that play a sound for each letter, now you need to adapt it to your needs
Depends of what you call "a first time", you have to be more specific
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drive.google.com/file/d/1DazY6HhNMJOGOgUGk5IGkUXWDaHinLI4/view
I detailed each conditions and actions, I also made two groups, one with the previous method which I don't recommand, and a second with the better method which allows you to fully control your text, have fun ~
(be sure to not have both groups enabled when testing otherwise it will break)
As long as it works it's the essential ~
Member since 3 Apr, 2016