Tomycase's Recent Forum Activity

  • Hi, can you make a mockup of the result you want to achieve? That could help us to figure the best solution for you

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  • Hi, try to give your sprites an ID variable that match the button UID, so when you click on a button, you can pick the correct sprite based on this variable :

    On button clicked :

    -Create Sprite at X/Y

    -Sprite : Set ID variable to Button.UID

    Then use the system action "Pick by comparison" when button clicked

  • Hi, if you use the platform behavior, try to disable it and simulate the fall with an event, for example :

    -Player.animation = Death :

    Every tick > Player Set Y to (self.Y+1)

    Then give a timer behavior to your player so on death, start the timer to reset the level

  • Hi, do you want the chain/rope sprite to look like an actual chain/rope with multiple parts and physics or can it be a straight line?

  • What type of game? Which style? Cartoon? Realism? Pixelart? Plateform? Rpg?

    You need to be more specific when you're asking for that kind of help or you won't have a lot of returns.

  • Hi, in the conditions of your objects, you can check if they are in between two angles, then you can set if they must be mirrored or not :

    If between 90° and 270° : Set mirrored

    Else : Set not mirrored

    Edit : since you're not using Set Angle here is a similar solution, use the System Condition "Is Between Two Values" and compare your object behavior angle of motion the same way I explained in the above example

  • Hello, if you could provide an example of the result you're aiming for, that would help a lot, because right now your question is very vague, thanks

  • Hello, your variable is working just fine, as plinkie said it doesn't reset, which is also a problem when you game over or quit the game since the variable doesn't reset to 3, causing instant game over or new game with less than 3 lives;

    Here is a fix to your text displaying problem :

    Also you need to reset manually the Numberchances variable each time you quit the current game or game over, for that you need an event associated to the buttons :

    Also do you use the full version or demo version of C2?

  • How does it currently look when they stand in each other, can you post a screenshot please?

    And also a screenshot of the code that make them follow the player if you don't mind

  • Hello, have you tried to give them the solid behavior, so they don't overlap each other?

  • Ah you found it, perfect :)

  • Hi, there is probably an event interfering with the HP substract one, can you post a screen of your code or share a capx please?

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Tomycase

Member since 3 Apr, 2016

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