Psychokiller1888's Recent Forum Activity

  • Ashley

    So that, in your opinion, is all of us, on different machines (tablets, desktops and laptops), with different configurations, hardware (thus drivers), all hallucinating?

    https://puu.sh/sodl0.mp4

    It's very easy to close a topic, harder to find a solution. Even if it's graphic driver problem it can be C2 mistake. What are you using as graphic card? ATI? In that case that's a lead, we all have nvidia geforces. But not, too bad, you are on nvidia too. So what's next? You want a memdump maybe? A GPU memdump?

  • Looks like this for me: https://dl.dropboxusercontent.com/u/15217362/editor-rendering.png

    I checked the Z order bar, everything's there. It looks consistent at any zoom level, everything seems to be fine.

    The latest drivers can still be broken, and it can inconsistently affect ranges of devices/OSs, so lots of people could see this except me. Even if I could see it - not much we can do about driver bugs, they're the graphics vendor's fault :->

    We have this bug since so long, you can't just turn the problem down like that.... I know you can't do anything about a driver bug but it's not a driver problem. I'm surprised you did not even ask the basic questions that could be affecting C2 for that, like if we are on sli, or multi screen, what resolution. I'll take the time it needs to show you its an editor problem

  • This points out the fact that the official documentation needs an update. You're welcome btw

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  • Do you have, just to ask... maybe, who knows, the max players setting to 2?

    I just tried and:

    Construct 2 code, using your layout (corrected though... watch out)

    Controller, using your layout:

  • Just follow the guides for the controller part...

    See: http://developers.airconsole.com/#!/guides/construct2

  • Make sure to broadcast game ready when your game is loaded:

    Then on the simulator, add a new controller:

    Disconnect it, and reconnect it, that will trigger the handshake for sure

    Thanks for using "my plugin" repo, 1.5.0 got merged into official plugin, but on mine you'll find 1.6.0 with ads support awaiting merge on official plugin

    This bug has been reported directly to AirConsole

  • Well I don't know, I just tried and it did work here. As always, manually added controllers didn't send a handshake when connecting it did get controller.html. After disconnecting and reconnecting the concerned controller it did connect successfully

  • Add the controllers, then click disconnect them and reconnect. It's a known issue

  • Same here (we work together) and my config is totally different and I'm 100% uptodate. This seem like an editor bug. Happens if you click on objects, or zoom, or move or whatever...

  • You can also check and report bugs, with repro steps, on the new features, directly on my fork and I'll make sure to fix them and or report them to master

    Consider my repo as the dev branch of the airconsole original repo. I do not Pull Request to airconsole until properly tested, but my repo contains changes ahead of airconsole. Chose wisely if you want to use my plugin directly but don't be scared either, I do not brake downward compatibility.

    Suggestions are welcome. Aim is to implement everything available on the plugin.

    This is on my own initiative, I am not related to AirConsole and AirConsole is not to be held responsible for what's on my fork.

    https://github.com/Psychokiller1888/air ... construct2

  • Hi all!

    Working with the AirConsole plugin with my team we came to a problem: controls... Well, basically if you want to test your game, you have to export it, inject the controller stuffs and go over to airconsole.com. But what if you also want keyboard controls? Not everybody wants to play through airconsole, but you don't want to double all your control conditions, or make all the OR blocks required for that.

    So here comes the keyboard emulator.

    Very very basic plugin I agree, with one action only, that let's you trigger a key stroke!

    Check it out on my repo:

    https://github.com/Psychokiller1888/C2KeyboardEmulator

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Psychokiller1888

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