Psychokiller1888's Recent Forum Activity

  • I commited, on my repo, a new branch that adds support for real messages with complex structures as the controller generator does generate

    https://github.com/Psychokiller1888/air ... MessageKey

    If anybody wants to try it out and maybe return the experience I'd be glad. Be aware this is experimental and subject to changes, that's why it's commited on a separate branch!

    This allows, per exemple, messages sent like

    airConsole.message(AirConsole.SCREEN, {
      rejoin: "12345",
      name: "Psycho",
      age: "hmmm",
      country: "Switzerland",
      controls: {
        dpad: true,
        buttons: true,
        swipe: false,
        joystick: false
      }
    });
    [/code:251zjsb1]
    
    It is recursive. Getting the data is made through AirConsole.GetMessageProperties. Load a C2Dictionary with it
    
    [img="https://puu.sh/sKnHH.png"]
  • Version 1.4.5 got merged on official sources, but I must apology to all users, I messed up isPremiumJoin and isPremiumMessage by misspelling the variables (and not being at home using my editor I did not notice). Just saw that today when starting the whole in PhpStorm that warned me about unsued variables. A pull request for fix is waiting, for those that can't wait, the fix is available on my repo

    EDIT

    For clarity, this does just touch expressions and not triggers/conditions

  • No problem, glad you got it right

  • On your controller send a message when mousedown and when mouseup. Start moving on construct 2 when you get a mousedown message, stop moving when you get a mouseup message

  • Ashley how much more do you need to understand it's not a driver issue? This time we've even found someone with the problem on something else than an nVidia

  • Does turning off effect rendering fix the issue for you? That's a solution we've been provided for the same report, along with: Your drivers are at fault because it always is so

  • I know, but that's the answer we got here about a 99.9% reproductible bug (0.1% being Ashley) for which we provided a capx and informations. Turning off effect rendering does correct the bug for us, but still, we get the same answer: your drivers have a problem since a year (in a year I have changed my GPU twice already, always nVidia though)

  • Version 1.4.5 available on my fork https://github.com/Psychokiller1888/air ... construct2

    Adding NavigateHome : Requests all devices to open AirConsole store

    Adding NavigateTo: Requests all devices to load a game by url

  • Check your drivers......................................

  • Thanks for the answer. I posted just above yours, the solution. It is wrong to guide people telling them C2 makes a copy of the very first instance placed in C2 as we can see here. It copies the first instance it loads, so nothing to do with the UID of that element. It is taking the first instance placed from the first layout it loads.

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  • You tha masta!

    Well, all together, to fix this mess I did:

    Manually, in the xml project file, made sure that my problematic sprite has UID 1 (by swapping its UID with the one that had the UID 1)

    Opened C2

    Created a new subfolder in my "layouts" folder, named it AAA (you can't place layouts before subfolders)

    Place my placeholder layout into that AAA subfolders. That placed it on top of the list

    Well, let's not sing victory quite yet, I was already sure to have fixed this a couple of times, but it always fell down at some point

  • I do have a placeholder layout, containing the InterfaceElements sprite with UID 1 that is set to defaults

    What defines the layouts order then? Cause technically, that layout is never displayed/used and the start layout is my "MainMenu" layout

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Psychokiller1888

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