Psychokiller1888's Recent Forum Activity

  • Well, it's a beta and I cannot test, we are working on a game and do not install beta versions. I'm on r239 and I cannot repro. I did a clean plugin install with the latest and that doesn't happen. Try downloading the plugin from my Git repo: https://github.com/Psychokiller1888/air ... le.c2addon This is the one awaiting merge on the official repo. It does have a few fixes

  • Thank you, to you too happy new year!

  • All I have implemented persistent data support as well as completed highscores support on my github fork

    https://github.com/Psychokiller1888/air ... construct2

    Data is as always parsed to a C2Dictionary, JSON string is retrievable by the according Expression (Airconsole.PersistentData and AirConsole.Highscores).

    Would be glad if some could give it a shot and report back to me for eventual problems before I pull request to the offical github repo

  • From where did you install? I can't repro that. I did download the plugin from the main git, install it to overwrite my own dev one, close and ran C2 again, nothing there. Then as your logs do speak about exporting which doesn't seem to be as you say directly after installing the plugin, I did try to export the project, I didn't get anay C2 error. Concerning the second topic, these are Webgl errors and not plugin errors, as for the slow connection that's C2's problem, most prolly because you switched window? They are not real errors as long asthey don't keep coming when you go back to the game

  • No more excuses for not having a cool controller now! The plugin just got my pull request merged, and I have added support for extended messages, making the official controller generator compatible. The generated controller is ready to use with your C2 game. Just update your plugin to at least version 1.4.6.1

  • My pull request just got merged and introduces, in my opinion, more advanced functions to the plugin. Let me explain you the changes:

    AirConsole version 1.4.6

    • Conditions
      • OnMessageKey - Trigger - Depracated. This method wasn't really doing what it should have be doing. This is flagged as deprecated, so you cannot use it anymore but your projects using it should load just fine and still work
      • OnMessageKey - Trigger - Triggered when any message comes in with a different key than 'message'
      • OnMessageKeyIs - Trigger - Triggered when a message comes in with only one property and that property is what you are waiting for
      • OnMessageKeysContain - Trigger - Triggered when a message comes in and its properties contain the specified key
    • Expressions
      • GetMessageProperties - Returns all the properties that were sent in the last message in the form of a C2Dictionary
      • GetMessageProperty - Returns the specified property value
      • GetMessagePropertiesCount - Returns the number of properties set in the last message
      • IsMessagePropertySet - Returns 1 if the last message had the specified property set, else 0

    This might get a bit confusing, so here is a link to the pull request and all the screenshots I did back then: https://github.com/AirConsole/airconsol ... t2/pull/18

    Some images

    Most important is that GetMessageProperties is full recursive and now supports the actual controller generator for AirConsole as complexe messages are now supported. So there is no problem sending messages like:

    airConsole.message(AirConsole.SCREEN, {
      dpad: true,
      swipe: false,
      nickname: "Psycho",
      options: {
        sound: "mute",
        vfx: 10,
        privacy: {
          world: true,
          region: true,
          city: false,
        }
      }
    });
    [/code:1xyfqgio]
    
    are easily captured and read by something like (make 'subList' be 'options' and 'subSubList' be 'privacy' <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> ):
    [img="https://puu.sh/sMVRr.png"]
    
    As always, download the plugin on the official chanel:
    [url=https://github.com/AirConsole/airconsole-construct2]https://github.com/AirConsole/airconsole-construct2[/url]
    
    Or on my repo if you want access to my latest additions not yet merged:
    [url=https://github.com/Psychokiller1888/airconsole-construct2]https://github.com/Psychokiller1888/air ... construct2[/url]
    
    [b]Coming next[/b]
    [ul]
    [li]Complete support for highscore and reading data[/li]
    [li]Persistant data support[/li][/ul]
    
    [b]Happy new year to you all![/b]
    
    And again, I'm not working for N-Dreams, I'm just coding for fun and they do appear to appreciate that I pull request all these changes. Still, you can pm me if you have any questions about the plugin.
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  • Ashley At least now we are on stage 3, it's going forward... Don't take it bad, I'm a java dev, I react the same and I proudly wear that shirt....

  • I have added needed methods to support the controllers generated by their tool. It is on pull request, but you can download it from my fork on github. Let me know if it works

  • I have added ads support for the plugin lately, you have an action called Show ad now

  • Ashley Ok, will build a GTX 1070 on my Windows 10 64 bit. What brand did you buy? Asus, Gigabyte?? What driver do you have installed?

  • I never tried the pong exemple, but it's pretty deprecated as the plugin got updated a lot lately. Make sure the plugin settings are correctly set for the max players. All I can say is that on join does trigger correctly

  • Hi!

    You are usng a depracted plugin or something like that, because action 8 is "Show add" and that is available on the plugin. I never remove actions/conditions/expressions so that never happens. Did you maybe download from my git repo? If so, just update your plugin and it should be fine. The versionning on mine is relative, as I cannot jump too many version numbers on the official plugin

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Psychokiller1888

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