Paradox's Recent Forum Activity

  • No, it should reset itself.

    Can you upload a capx, or recreate the problem in a new capx that you could show here? (trying to recreate the problem sometimes leads to the solution.)

  • One way would to put each item as it's own animation in the same sprite.

    then when you startup the level you can change the sprites animation at random.

    Set the animation to:

    TokenAt("AnimationName1,AnimationName2,AnimationName3"),random(3),",")

    this grabs one of the 3 names at random, using the comma as a separator.

    Then on collision with the object you can check to see what animation was playing.

  • I've never done a platformer, but I do see all your animations are set to 'play from beginning' every tick. (they start over many times a second.)

    If there is a little green arrow like in the event next to the keyboard icon, then it is a trigger, and fires when the key is pressed.

    If that spot is blank, then it actually runs Every Tick.

    So if your PlayerBox is moving, it will always be on the first frame of 'Walk'

    If the character is moving and falling, it will show the first frame of falling, because it changes to 'Falling (play from beginning)' just after changing to 'walk' animation.

    You could try adding 'Trigger once while true' to each, so that it only fires once when ever the event becomes true again.

    Does that offer a lead to the problem?

  • On the layout right click, or double click the background to 'Insert a new object' and select the Mouse. (or Touch, which will take clicks from a mouse or touch screen.)

  • You guys may have stumbled on something no one else has noticed yet. In which case it should be reported.

    Is it something you can recreate in a small capx, or does it have to be a big save?

    I was planning on using it as an "Undo" saving before each turn. So I may be helping in the search soon enough.

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  • Hmm, sounds like a bug.

    I would add a second condition to that event to also check "is mobile?" so it would exclude the IE 10..

  • Click on one of the objects that is showing from layout to layout, and check it's properties for the global setting. If it's on, turn it off.

    4th line down in the object's properties bar.

    Name: Enemy

    Plugin: Sprite

    UID: ##

    Global: No

  • I didn't see this when you originally posted, did you put in in the tutorial section? It can still link to your YouTube tutorial. It would be a good one to have there, plus you get Rep rewards.

  • The best advice is probably to pick a tutorial that makes a full game that you can add your own ideas to. Or grab one of the examples that come with construct and turn it into your own game.

    Decide what piece you want to work on next and search the forums and tutorials for similar solutions. Spend your first days just trying to make all the parts work together. You will learn a little with each part, but don't worry about not knowing everything as long as it's working the way you want. Most of your knowledge will come from debugging research.

  • Actually it sounds like you have objects set to "Global" which makes them appear on all layouts..

  • In the past I just destroyed all unpinned, it cleaned it all up. (That was before containers)

  • That's what it says at the bottom.

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Paradox

Member since 29 May, 2012

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