Paradox's Recent Forum Activity

  • Link to .capx file (required!):

    In editor

    Steps to reproduce:

    1. Select a layer

    2. Click on background color in properties

    3. try to type 3 comma separated numbers for a color

    Observed result:

    You can't type commas in that field.

    Also the numbers vanish, so there is no way to copy colors.

    edit: Affects all color entry fields

    Expected result:

    You can manually enter the color you used on a previous layer, or paste it.

    Browsers affected:

    n/a

    Construct 2 version:

    r139 64bit

    (I think everyone already knows this one, but I'm trying to copy a bunch of colors, and frustrated.)

    I suspect the displayed color is replaced by an editable field when clicked on, but the field is number only, so the text is left out. Thus, changing the number field to text should fix the disappearing numbers.

  • LittleStain, You were more thorough though. <img src="smileys/smiley2.gif" border="0" align="middle" />

    The Tiled sprite might be a little less overhead, but it made me think with the sprite, you could put a dark line around the edge, and when stretched it would make a vignette like an old photograph.

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  • I would probably make a small gray 70% transparent sprite and stretch it to cover the whole scene, but put in Z-order under the counter so it shows clear.

  • Does it run when you link directly to the Exported folder after you upload it?

    for example on my site linking directly to the exported folder:

    http://visualparadox.com/games/pucked/

    and I also have it in the Iframe:

    http://visualparadox.com/games/pucked.asp

    The iframe if you want to compare it with yours:

    <iframe

         src="pucked/index.html"

         width="800" height="600"

         style="margin-top: 5px; margin-bottom: 5px; width:800px; height:600px;"

         frameborder="10"

         id="game_iframe"

         alt="game, app, application, play, puzzle, marble, coin, touch, ios, android, lite, pucked, games, apps, marbles"

         title="Pucked">

    <iframe closing>

    Sounds like it might be your "src=" is the URL correct?

  • Right click on the event and select "Invert" which as you seem to have gathered, means the opposite.

  • I tried to run it in windows, and click getting the first bang. Then it stops with a Java error, Console undefined. Could it be you getting the same error on the devices, but it doesn't show the message?

    In other words, turn off the error check?

  • I was going to post a link to a couple tutorials, but I think they and several others are linked in the "HOW DO I" list here:

    http://www.scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html

    scroll down to the AJAX section, or hit control F to search the page nad type 'PHP'

  • usually it depends on what you are doing in the layout. It's easy to change, so you can change it at any time.

    Usually multiples of 8 are what I end up using, mainly 16 or 32. But not for any special reason other than the usual sprite widths.

    And if you haven't already noticed, there is a glitch in the grid boxes, so when you change one, you have to hit enter or click the other grid box, or it will reset to the previous number when you click anywhere else.

  • Hey Ashley, I looked at it again in the arcade, and it popped up on the console after the error "card-long.png" and "card-tall.png" failed to load. I don't have either of those in my game.

    Never mind, those were the graphics for embedding the game.

  • I never used the console for "Orbital Bomb-Bounder" Looking at it, I get that error as well, even in the Arcade. It all looks and plays fine though...

  • "Include event sheets" is for organization in the same project. You can have multiple event sheets, one for each layout, or for example, you can have a small event sheet for each layout, and then each of those can include the game engine event sheet. (All the stuff they all use.)

    Or you can put all the functions in one, all the player interaction in another, etc. and then include all the pieces in the main one.

  • I had a menu I made appear and disappear by putting all the parts in a family called "Menu" and setting the Y location of the family to -Menu.Y

    as the toggle.

    When the menu had a Y location of 400 on screen, toggling it was setting to -400. Which moved it off screen.

    When it was -400, off screen, it was the same toggle which set it negative it's current location of -400, which was 400.

    When it was at -400, it was off screen, so nothing could be clicked.

    So basically, it hides the whole thing in an unclickable way in one event.

    Edit: Made an example Capx:

    https://dl.dropboxusercontent.com/u/85412219/forumposts/HideMenu.capx

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Paradox

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