Paradox's Recent Forum Activity

  • wizaerd When I have the need for names, I go ahead and make several animations in the same sprite. They can still be compared like frames. Would that work?

  • Yeah, That's what I did on the left, but my drop shadows overlapped the right on the widest letters.

    Edit: The width is working right now, I don't know what I was doing last night, so disregard the above. ;-)

    Looks like this is going to work so well, if they ever sell a packaged version of Construct2, it should probably be included on the disk.

    Edit: Version 1.6 opened fine for me..

  • Does Anti-Alias work yet, or maybe not for all fonts? (Trying Ravie, and it doesn't anti-alias. But it shouldn't matter if I scale down in photoshop.)

    'Horizontal Shift' is ghosted,(disabled,) as is 'Rows'. I'm guessing it's because it's all the way to the left already?

    I need to shift to the right so I can add an outline in photoshop. (and drop shadow, but that should be fine. EDIT: scratch that, I do need an extra couple pixels on width.)

    <img src="https://dl.dropboxusercontent.com/u/85412219/forumposts/SpriteFont_Ravie_AntiAlias.png" border="0" />

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  • I don't think it has yet, but if I had to import a bunch, I'd open the folder and drag and drop each onto the layout. It creates a sprite and loads the image, and names the sprite with the filename.

    You still have to do it one at a time, but it's much faster.

  • This topic and example sounds like what you need:

    http://www.scirra.com/forum/platFormer-push-pull-box_topic46764.html

  • The company serving the ad may not be happy with that. They want people to click on ads who want the product. Clicking the ads to get rid of them falls close to forcing users to click ads. Which usually gets you blocked from serving any paid ads.

    Google ad-sense (website ads) doesn't allow having ads too close to games because of the chance of accidental clicks.

  • Actually poor sales could be a benefit to small games. If big developers can't justify making a game for it, Nintendo may have to open the door a little wider for smaller apps.

  • I used a solution very similar to CVP's for my Orbital Bomb-Bounder game, it stored the original size, and 'every 10 seconds' if below the original size it would grow one hit back. (so each bullet hit shrunk it, and after time it restored itself.)

    I also used 'max(Size,MinimumSize)' in the size setting, so it wouldn't shrink past a certain point.

  • I think I had it happen to another project, but it is possible it was this one. (this was part of a quickly written example on non-game apps, so memory is vague on it.)

    New projects don't start with the grid bug, so it's something in the saved file. You are safe, the "Caution" was so that it doesn't crash while trying to evaluate.

  • Caution, apparently my snap to grid crash has infected this example. (as pointed out by others in the forums where I used this example.)

    Turn off 'Snap to grid' and 'Show grid,' or scrolling will crash construct.

    (in mine, attempting to turn Show Grid back on will crash it too.)

  • Weird.

    I switch to the View tab and turn off snap to grid and it works without crashing.

    That was an example from a bug report, I thought it was a sprite font report, but maybe that was from a snap to grid report...

  • Are you setting the width of each letter? You have to do that in Events. Here, see my example:

    https://dl.dropboxusercontent.com/u/85412219/forumposts/Fontexample.capx

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Paradox

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