Elliott's Recent Forum Activity

  • There's many ways you could do this, you could measure the amount of time the character has been falling for, or their velocity, or their speed - funnily enough they're all "different".

    The most universally applicable solution is a fall timer, but it would help if we knew a bit about the game, are you using the platform, physics or custom movement behaviour?

  • Whilst you have to buy it (for the insanely low price of $25) I'd say Spriter is absolutely necessary for this project - the skin feature alone will save a lot of dev time.

  • It's entirely possible, but as Little Stain says, it'll take time.

    The game you've described may seem simple, but it's actually very complicated, and a single feature alone would take days of planning for a new comer to have even a rough idea.

    The question is also very broad, it's akin to asking "How do I make a proper car?" - we all know about cars, but to actually make one you need a combustion engine, axles, suspension, gearing etc.

    It would be more practical to break down your game and solve one problem at a time.

  • Have you tried just lowering the number of objects? 200 is insane for a mobile device, the max I ever use for mobile dev is 25 - I mean can you even make out 200 objects on screen?

    In regards to your question, I was unaware of any performance gain related to using event groups, to my knowledge its a cosmetic feature with the added benefit of letting you call large chunks of event code

  • Oh there's certainly a bias towards userbase size, but the pros/cons feature is very interesting for those looking for new tools, i.e

    http://www.slant.co/topics/341/viewpoin ... onstruct-2

    For those interested, there is a 3D variant of this list.

    Game Develop looks suspiciously similar to CC/C2 however...

  • Construct 2 comes in at 3rd place, but that can be changed!

    All in all it's a great side-by-side comparison of current tools available to developers.

    http://www.slant.co/topics/341/~what-ar ... me-engines

  • You might want to read up on how Spelunky does it:

    http://tinysubversions.com/spelunkyGen/

  • Okay, I've just had a quick look at Freaking Math, it's pretty easy to pull off, here's the psuedo.

    You're going to want a text that shows an equation, let's set it out like this:

    "random(0,50) + random (0,50) ="

    And a second text object that shows an answer that's either right or close to it:

    "equation.sum+random(-5,5)"

    And finally two buttons, a tick and cross.

    If the user hits the tick, compare the answer with the equation sum, if it's equal +1 to score. If they hit the cross invert the check. An incorrect answer resets the score to zero. Either answer causes the event to loop so you get a new question.

    This was all typed out in a hurry, please ask if you have any questions/ feel free to correct any errors!

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  • I'm not quite sure what you're asking - do you want to create randomly generated equations/sums?

  • The Scirra Arcade is the perfect place for free users to upload their creations

  • The projectile? Whatever you want to achieve? Collision events can trigger anything from a loss of life on a life bar to a game over - it would depend on your game.

  • The turret behavior can do that.

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Elliott

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