there are different ways, but how did you set up your HUD?
you can transfer it.
create 2 more global variables named stage, counter as numbers
Event:
on collision with Ball
Action:
Add 1 to Score
Add 1 to Counter
Counter greater or equal 5
set Counter =0
Add 1 to Stage
where exactly is the problem?
event:
collision
action:
add point to score
destroy
Develop games in your browser. Powerful, performant & highly capable.
pin behaviour should work fine
You can add the browser object to your game, then use the request fullscreen action.
that is correct, use Browser Plugin /request Fullscreen
global Var Enemys as number
when Enemy is spawned increase the Var Enemys
when destoyed decrease the Var Enemys
create a layer with paralax 0,0 and place a text with the label Enemys_left_txt
every tick --> Enemys_left_txt = Enemys
no problem here to help
Use the Browser Plugin
On Layout startet
(Browser) request Fullscreen
here is a Tutorial
1080p is good for that
Member since 22 May, 2012