this should help
Event
X is down
condition
if pawn mirrored
actions:
spawn Bullet
set angle
that should work fine
use PIN behavior and pin the text to the sprite after it is created. after that fill the text you want
there are several but i think his question is answered so far
healthbar should have a width of 200 px
Var Health 0 -100 for example
1. set the Origin of your HealthbarImage to the left.
2. on every tick --> Healthbar.width = Health * 2
thats it
you could use bullet & turret behavior on the missle and set up the parameter so its only reacting to a specific enemy Type.
when the right enemy is in range change the angle towards it.
Its pretty basic but it should work
yes its still actual. Send me a PM please
we still look for team members. Event Scripter & Designer
nice artworks, but a little more on how and what would be nice. And do you need a Coder or an Eventscripter?
you have a PM Remus B
Just Construct 2 Events
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Member since 22 May, 2012