this should help
Event
X is down
condition
if pawn mirrored
actions:
spawn Bullet
set angle
that should work fine
use PIN behavior and pin the text to the sprite after it is created. after that fill the text you want
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there are several but i think his question is answered so far
healthbar should have a width of 200 px
Var Health 0 -100 for example
1. set the Origin of your HealthbarImage to the left.
2. on every tick --> Healthbar.width = Health * 2
thats it
you could use bullet & turret behavior on the missle and set up the parameter so its only reacting to a specific enemy Type.
when the right enemy is in range change the angle towards it.
Its pretty basic but it should work
yes its still actual. Send me a PM please
we still look for team members. Event Scripter & Designer
nice artworks, but a little more on how and what would be nice. And do you need a Coder or an Eventscripter?
you have a PM Remus B
Just Construct 2 Events
camtasia studio, there you can scale the record window
Member since 22 May, 2012